Seeing the Future Share on Facebook Share on Twitter Update ID

Game Daily has published an interview with Richard Garriott which talks about Origin's future. Of note is this bit about Ultima Online...
When we launched the game, it sold so fast that it became Electronic Art's and Origin's fastest selling game in history. We actually had to stop selling it because we filled our worlds to capacity within the first couple of months. It really took us a year before we could build servers faster than the demand; so we filled the demand in the U.S. Only after a year did we begin selling it in foreign territories because we couldn't support them until then. The net result of all that was that we decided that with such a small company as we were, the only way we could master online was to devote the entire company to it.

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