Fleet Assault Lays Out a Plan Share on Facebook Share on Twitter Update ID

Iceblade has posted a big update with new screenshots and a list of planned features for his new Flight Commander mod, Fleet Assault. The first picture shows a well-armed Plunkett going through a jump point, and the rest of the shots follow an impressive formation of Secret Ops Thunderbolts and Excaliburs cruising through space. Goals for the mod sound fairly ambitious, but it looks like some good preliminary groundwork is being done now. New information will be updated weekly at the WCFA forum.
• Multiple mission campaign including at least 10 winning path missions plus several losing and B-path missions that include
- All missions are scripted and involved that make full use of Flight Commander features
- Custom Landing and Launching sequences
- Tracking of fighter loses across multiple vessels
- Usage of multiple fighter variants with AI performing their assigned role
- Actual Capship Combat where capships can destroy other capships (available when Turret AI is functional)

• Story-driven campaign presented to the player by
- In-game Cutscenes
- Briefings
- Personal and Official Emails
- News
- Eyes Only Reports
- And in-mission communications

• More fighters, capships, and weapons imported from WCSO to FC, all making full use of the latest FC features including slow Capship Death (explosions)

• Multiple Simulator missions both original and recreated from Prophecy

• More imported comms along with several original comms

• Full Modding Tutorials for creating involved missions, cutscenes, and custom resources along with a Ship Editor tool. (These feature will be released separate from the campaign.)


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