No More Jumping into Infinity in Ascii Sector Share on Facebook Share on Twitter Update ID

Ascii Sector has been updated once again with a very mixed bag of bug fixes and gameplay improvements. The latest tweaks make a lot of sense: if a Confed ship is attacked during a contraband scan, it'll immediately retaliate. Fleets can also only be built in systems that a faction completely owns rather than merely occupies. Download the game for multiple platforms here.
- Fixed infinite loop bug when jumping.
- Fixed disappearing wingman bug.
- Fixed bug that caused messed up ship names on the target display.
- Fixed bug that caused non-locked missiles fired by the player to not impact neutral or friendly ships.
- Fixed minor bug with the Join Raid mission (sometimes the mission details in the Quine or nav computer would state the wrong number of Hunters).
- Fixed bug that allowed you to move stuff from your backpack to the locker wherever you are.
- Fixed various bugs with fleet event news entries.
- If a Militia or Confed ship gets attacked while scanning for contraband, it will now stop scanning and engage the attacker instead of continuing the scan.
- Ejected Retros are now also purple when scooped.
- If a fixer's mission has expired, he will now tell you so instead of allowing you to still accept the mission.
- Redid the redout effect when your ship's armor is hit.
- Captives can no longer be transfered to the Lucky Lady.
- The Lucky Lady casino ship is now mentioned on the system and sector maps.
- You can now quit the game by closing the window.
- Comm messages won't affect a fleet ship's attitude anymore.
- Ejected pilots from a fleet ship now have the attitude of the fleet's faction, not the ship they ejected from.
- Used Brilliance Ampules and Refined Ultimate can now be combined to take up less space (like ammo clips).
- If an enemy ship has retreated once, it won't do it again.
- For missions that require you to deliver cargo to a ship, the amount of cargo will now always be in accordance with the target ship's type.
- Fixed bug with newly built ships not getting the attitude of their lead ship.
- Fixed bug that would crash the game when a fleet was trying to attack a fleet under construction but with no active ships yet.
- Made sure fleets will only be built in a system that's under the faction's control -- not just occupied.

Recent Updates


Follow or Contact Us

All Wings Considered

Episode 37 - Back to Gemini!
Archived video streams

Forums: Recent Posts

  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  

Current Poll

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Where to Buy

WCPedia: Recent Contributions

  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  

Site Staff