I decided to darken the texture. I pretty much chose the original base color in part based on the color of a fighter surface image I had lying around, so I thought it was about time to start tweaking it to get closer to what it would be based on the color shots I have of it. I may tweak it further to make it less blue later on, but for now I like the color.And good job Bob & criticalmass on recognizing the CCG's Excalibur squadron mottos!
I've rounded the corners of the intakes on the engine blocks too. It's very hard to get the edges to line up properly when I add polygons between where two textures separate, and harder still when I have lines going across the divide, since I have to find the exact same position and scale for the texture when I remap it to account for the extra polygons.