Sorry for the long pause between showing any progress with this, for those that remember, I have been spending time looking to import Wing Commander into Starcraft 2.
The new Starcraft 2 editor gives us a lot of options. With the release of the Arena models, I've decided to make my first map based off of the somewhat under appreciated WC Arena.
My first goal is to get all the fighters and the destroyers into a map, my aim is to initially create a 4 vs 4 map where the objective is to destroy the opposite team's destroyer whilst defending your own.
There's a long way to go yet - I'm currently busy with readying all of the models for use. I'm unable to use the team color texture in the recent release, so instead I'm adding in the team colors myself. I've also added simple ship animations (at the moment - stationary, flying and attacking) as well as figuring out how to add hardpoints correctly.
On entry to the map, players will have the option to chose their ship, just like Arena. All will have different advantages. I hope to also add randomly spawning powerups (This is possible - I just haven't figured it out yet)
To show off a little of my progress, I've attached some screenshots of my last test which includes Rapier and Arrow class fighters. I haven't created any custom weapons or images yet, all the imports are currently based on the ingame Banshee- You should notice that they fire from Hardpoint 1, as this is the hardpoint for the Banshee to launch it's air to ground missiles.
Any thoughts/comments are appreciated (As custom loading screens are possible, I recently thought of adding in info on Arena and a link to its page - though I doubt enough people will play to make a difference, who knows, right?).