Origin presents Privateer, a next generation space combat simulator for the IBM platform. You'll move through an intensely cinematic universe experiencing the two very different thrills of reaching a hard bargain and real time 3D space combat. Make your own alliances and choose the life of a pirate, a mercenary or a merchant. Customize your ship, modify your weapons, armament and systems. Explore a complete universe with more than fifty bases and planets in almost seventy systems!
This trailer must have been made fairly late in the game's development: many people forget that Privateer was originally promoted as Trade Commander, which is where the character name Grayson Burrows comes from. Early Origin catalogs also suggested that the game would have a 3D engine similar to Strike Commander rather than the 2D Wing Commander I/II/Academy variant found in the published version. Recent examination of some of Privateer's cockpit models suggests that the team was serious about implementing this at one point, creating "virtual cockpits" similar to those found in Strike Commander, Pacific Strike and Wings of Glory. You can find the small trailer (3.5 megs) in .asf format here.
2015-01-30 -- CGMagazine's Brendan Frye recently posted a piece about celebrity actors in videogames. From Norris to Spacey: Celebs in Video Games touches on voice acting, the full motion video craze of the 1990s, and finally the shift to motion captured animation. Check it out here.
2015-01-29 -- Klavs is back with a big new addition to the Terran arsenal. His fresh take on the Confederation class dreadnought smooths over some of the hard hull edge lines and fills in sections that were originally more tapered on his first Concordia render. The somewhat unnecessary full-length topside runways have been shortened to be more proportionate to the hangar deck, but key features like the forward radar tower and keel-forming phase transit cannon are just as prominent as ever.
2015-01-28 -- There's great news for Flat Universe fans! A new playable test of the top down Wing Commander shooter has been released with a ton of neat features. There are additional ships, animations, customizable missile loadouts and more.
2015-01-27 -- danr has put together a neat video that shows off some of the differences between pilots that played WC1&2 with and without expanded memory. In our modern world of DOS emulators and glide wrappers, carefully tuning a struggling PC to get the best experience is a bit of a lost art. Getting games properly running in the early '90s required a pretty good working knowledge of boot disks, conventional memory optimization, loading device drivers into extended memory, taking advantage expanded memory and more.
2015-01-26 -- In the latest update on the status of his massive Wing Commander RPG Wiki, capi3101 has laid out the plan for the year ahead. Work continues to round out the "stat blocks" for members of the Kilrathi Demon's Eye Pack that will appear in the Elegy of Sivar expansion. This comes after the successful completion of most character histories.
2015-01-25 -- GaijinGG has sent in a nifty time capsule that will be a nostalgic stroll down memory lane for some Wingnuts and a peek into another world for others. He's scanned in his personal strategy guide for Super Wing Commander that was written way back in 1996. It's a very useful tool for anyone thinking about playing through the game, especially since an official strategy guide was never produced.
2015-01-24 -- This is a reminder that the polls are still open for the CIC's Website & Fan Project of the Year awards. For a full rundown of the nominees and what made them stand out in 2014, check the original post here. If you found you way to this update on a mobile device and aren't seeing the poll option, open www.