eddieb has released information on one of the exciting new features that will be available with the upcoming release of Flight Commander version 1.3. The project has come a long way since version 1.0 was released a year ago last week. Soon programmers will be able to create complex mission structures in this fan made game. A brand new campaign has already been announced that will take advantage of the more powerful engine. FC1.3 is still in testing, but potential modders can start reading up on the dozens of useful Lua scripting language function calls here.
Flight Commander 1.3 will definitely feature advanced scripting capabilities. Advanced users of Flight Commander 1.3 will be able to write missions with the same complexity and sophistication of most Prophecy missions. I've already implemented the scripting features needed for missions, and have integrated this support into the Flight Commander engine. Now, I'll be writing a short series of interesting mission scripts to exercise and demonstrate how to use the new mission scripting features.
For example, this feature will allow missions with time constraints, as well as cargo inspection runs, and multiple waves of ships launching from carriers. Mission designers can spawn any number of new ships in the middle of a mission. Also, a more detailed debriefing screen has been implemented, which is fully controllable from scripts.
Kilrathi Fleet Gets Large Scale LLOD Upgrades
A couple of monster models have made their way into the Last Line of Defense project. Using some newly discovered information, Deathsnake has scaled up his fearsome Rigakh cruiser. Fairly credible stats imply it's even larger than the Confederation class dreadnought! (2018-03-19)
Black Lance Transport Certified For Covert Cargo
After leading the charge with a pair of exotic Black Lance designs earlier this year, DefianceIndustries has circled back around and completed the Evansville class transport that we see in Wing Commander 4. It has a fairly sleek profile for a transport as well as oversized engines, which form a pretty effective combo. There's no better way to sneak clandestine cargo to out-of-the-way places! (2018-03-18)
Happy St. Patrick's Day From The Green Salthi
Confederation hull plating is well known for its green texture, and terran soldiers even occasionally sport a green tinted outfit, but it's a far less common color on the Kilrathi (aside from the kats that actually have green skin). We know the common brown color of Kilrathi ships comes from the hue of their local durasteel, but there's one major exception to this: the green Salthi - or Jalthi, rather. The Secret Missions for the Super Nintendo had to squeeze to fit everything on the cartridge, and one noteworthy cut was the elimination of the six-shooter Jalthi model. (2018-03-17)
Explore Wing Commander History as Prelude to Star Citizen
Magnets & Miracles Gaming has put together a historical overview video series going through some of Chris Roberts' older games and how they formed the genesis of what we see being planned for Star Citizen. It's similar to what the Cloud Imperium crew put together in their series of RSI Museum videos. Part 1 focuses on basic back story, Wing Commander and Wing Commander II. (2018-03-16)
Un Juego de Chris Roberts
Christian Klein, the Pixel Engineer, has dug up another awesome European localization. It's a second Spanish DROsoft box that includes a combination of both Secret Missions in the same package! The reverse side of each has been translated and combined into one, but the included paper inserts appear to still be in English. (2018-03-15)