Threes a Crowd, Fours a ProphecyHere's another translated segment from the Raylight article in the recent Italian Nintendo magazine. It includes some fascinating new information on Wing Commander Prophecy's multiplayer mode. Read on:
NRU: Wing Commander Prophecy was called Star Giants for a time, wasn't it?
Raylight: Given the lack of a similar game in the GameBoy Advance's "library" we began to develop a clone of Wing Commander. After we discovered that Destination Software held the rights for the use of the title, the conversion became possible. R-Type 3 has had a very similar beginning, starting with our idea and then joining with Irem (copyright holders) and Destination (producers).
NRU: What can you say about the multiplayer option implemented in Wing Commander Prophecy?
Raylight: The challenges will be played with a maximum of four player-controlled spacecraft and equally as many from the CPU, for a total of eight craft in combat simultaneously on-screen. Gameplay will include numerous additional characteristics for deathmatch and cooperative missions, including the defense of particular outposts. Unfortunately the volume reduction through the connection cable means that four cartridges are necessary in order to enjoy these extras, though we think it's worth it!