Wing Commander CIC
 

Hot Items

Java Chat in
#Wingnut Now!

  Privateer on GOG!
  WC I & II on GOG!
  WC III on GOG!
  Standoff Episode 5
  Arena Manual PDF
  ASCII Privateer
  Flight Cmdr 1.5
  Homeworld Mod
  Standoff Scoreboard
  WCP Multiplayer
  WC3 Movie Project
  New Paper Models
  WC For Sony PSP
  Run Old Games
  Vista Compatibility
  Saga Prologue Out
  Prophecy DVD
  Priv 2 Cinematics
  DragonCon Gallery
  Play Armada Online
  Ten Years for WC4
  WC Turns 15
  Privateer 3 Script
  WC1 Blueprints
  Priv Online Site
  FanProject Roundup
  3dfx Glide Wrapper
  Trade WC CCGs
  Easy WC4 DVD
  Order CIC Gear
  Origin Closes Down
  Prophecy GBA

Hosting
  Flight Commander
  HCl's Editing Site
  Holding the Line
  Killerwave
  Paper Commander
  Popsicle Pete
  Priv Gemini Gold
  Standoff
  Task Force 16
  Unknown Enemy
  WC Zone
  WCSOM
  More Hosted Sites

Get Hosted!

Staff
  Contact Us
  Ben Lesnick
  Christopher Reid
  Barrie Almond
  Brandon Strevell
  Kris Vanhecke
  Aaron Dunbar
  Jason McHale
  Thanks

Links
  WC Arena
  Prophecy Advance
  Ascendant Pictures
  Raylight Studios
  Peter Telep
  William Forstchen
  Tom Wilson
  The Fat Man
  George Oldziey





2010.077 (March 18, 2010)[# 3816 | 3/18/2010] 

Invasion Creeps Towards Nephilim Addition
Major Payne has unveiled Wing Commander Invasion's first Nephilim ship in the Empire at War game engine. The shot below shows a Tiamat firing its main plasma weapon. Right now he is testing a ten second refire delay. Each long range shot disables a hardpoint on a capship or structure, but the large Dreadnought has a weakness for coordinated fighter and bomber attacks. Here's some more information on the Nephilim faction being built into the game.

Hello again all. I finally decided to include the Nephillim as the third side (I'll go into the Border Worlds after). The reason for this is that I want to try to stay as close to the original mod as possible, and even though the Border Worlds were given consideration, I felt that the side was more of a mish-mash of Confederation ships.

With this choice I encountered one problem. All the Nephillim models from the original project were basically a pile of rubbish, so I had to find something for the new starbase model. Thank the lord for WCNews archive. Now I don't know if Nephillim ships are basically "living" entities but they sure seem to be, so the starbase is more of a "mother"-ship than anything. It will, like the other starbases, grant access to ships and upgrades at the various levels and as such the current list of ships is:

- 2 Bombers: Raynode and Heavy Skate Cluster
- 7 Capitals: Ammonite (the construction ship from the original Invasion project), Hydra, Kraken, Leviathan, Baracuda, Orca and Tiamat
- 9 Fighters: Devilray, Lamprey, Manta, Manta (red), Skate, Skate Cluster, Squid, Stingray and Moray
- 1 Special: Triton (the freighter from the original Invasion Preject)

In other news I have begun to compile the v2.5 patch. This patch already has some tweaks and a couple of minor editings, but the long part begins now. Special weapons have not been decided on at this current time, but the Sensor Jammer and Corrupt abilities may be used.

Anyway, any questions from anyone please dont hesitate to ask.


[ChrisReid] [# 10045] [Discuss]

Air Force Acquires ITTS to the Max
A new contract was announced today for the US military's purchase of Joint Helmet Mounted Cueing Systems for use on F-15 & F-16 aircraft. These futuristic systems allow a pilot to designate and lock enemy targets by simply looking in their direction. More than one pilot can wear their own specially enabled helmet in two-seater aircraft and independently targetly different opponents or attack sites. This ability can also extend to wingmates. It sounds like it'd be very effective in a Wing Commander game too!

First used in Operation Iraqi Freedom, the multirole JHMCS gives flight crew members the ability to rapidly acquire and designate a target simply by looking at it. By placing an aiming cross, projected on the helmet visor, over the desired target and pressing a button, pilots can quickly and easily aim weapons and sensors to designate and attack airborne or ground targets. The JHMCS visor also displays tactical information, aircraft altitude, airspeed, g-force and angle of attack to increase the user’s situational awareness.

[ChrisReid] [# 10046] [Discuss]

News
Current News  
Report News  
Twitter Feed  
Facebook Page  
FAQ/Contact Us  
News Archive  
On This Day  
RSS  
Search  
  

  
Universe
Background  
Document Archive  
WCPedia Project  
Encyclopedia  
Game Guides  
Ships Database  
Universe Maps  

Chat
Forums  
Conventions  
Newsgroups  
#WingNut  
ICQ  

Resources
Articles  
Cheats  
Files  
Music  
Holovids  
Wallpapers  
Tech Support  
Game Manuals  
Game Controls  
Where To Buy  

Projects
Fan Art  
Fan Projects  
Ship Models  
Fan Missions  
SO Ships  
InfoBurst  

Community
CIC Merchandise  
Xbox Live Tags  
Fan Directory  
Links  
Mail Bag  
Memorials  
Polls  
SETI@home  
Trivia  

Academy on DVD
Pre-order
Academy DVD

Academy on DVD
Pre-order
Academy DVD
(Canada)

Wing Commander on Sony PSP
Order
EA Replay

Prophecy GBA Cover
Order
Prophecy Advance

Wing Commander Movie DVD
Order
Wing Commander DVD