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2006.046 (February 15, 2006)[# 2317 | 2/15/2006] 

AD's Wing Commander 4 Project Still On Track
There hasn't been much news on the Wing Commander 4 Project lately, but progress is steadily being made. AD's goal is to create a seamless movie by integrating WC4 DVD's video clips and gameplay missions. Properly editing the in-game scenes to remain interesting, coherent and continue to advance the story is the tricky part. Today's 43 meg video demonstrates this process during a mission in the Peleus System jamming field. There is also a neat 30 meg clip that follows the the interception of the Border Worlds convoy in the Masa System.

This divx is an example of one of the later mission sequences. I've attempted to make more creative and liberal use of the different cameras. With the addition of a new hard drive, work on the project has picked up considerable pace. Let me know what you think... even if it is just a little nagging detail.

[ChrisReid] [# 6890] [Discuss]

Wing Commander Incorporated Into Silent Death
Hammerhead recently pointed out that someone has created a Wing Commander rule set for the Silent Death board game. Rather than shoehorn Wing Commander ships into the existing game structure, Erik Dewey rewrote certain elements to facilitate the Wing Commander ships and technology. Weapon ranges had to be increased relative to what might be expected, but he has otherwise tried to faithfully carry the Wing Commander spirit into this medium.

I have been a big fan of the Wing Commander series since it began, although I usually play them well after they were released as that's when I have a machine powerful enough. After playing Wing Commander III and IV again, I decided to create the ships in those games in Silent Death. Here then is the result.
I'm not familiar with the original board game, but the Wing Commander touches sound pretty cool.
[ChrisReid] [# 6891] [Discuss]

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