Why should innocent animals and plants suffer just so humans can eat? Synthi meat, created from 100% pure non-organic minerals, is the universe's most efficient food. And many find its gravel-seasoned-saddle-leather taste surprisingly easy to get used to.
No rest for the weary! The team is starting on the next batch of assets - Alpha 4 is shaping up to include the rest of the Kilrathi assets (Not-Kamrani corvette, Destroyed Fralthi, Kilrathi Debris field assets), The long-overdue TCS Midway, and Confed space stations. We will likely have a few more Nephilim models as well. We are working to lock down what is realistic for the next release.
To start us off however, here is the new Kilrathi Corvette, the most lethal anti-fighter platform in the game for some reason...
In episode 5 of the DOS Game Club Podcast, Martijn (“Tijn”) and Florian (“rnlf”) discussed Origin System’s Strike Commander with the excellent Ben Lesnick.
Ben has been a Wing Commander fan for a long time and somewhat of an “Origin historian”, who has gotten to know many of the people involved with the development of the Wing Commander games, as well as Strike Commander and other games by Chris Roberts and Origin Systems. He helps to run the Wing Commander CIC fan site over at wcnews.com and is currently working with Chris Roberts on Star Citizen.
You’ve also written music for video games, like “Wing Commander,” that often involves someone else arranging the final songs and so forth. Is that a strange situation?
Arnold: It’s the hardest job in the world to score, unless it isn’t. Writing something and handing it off for arrangement is probably the easiest version of this. When I approach a film, the toughest thing is coming up with the key music solution to a film: the main theme. It dictates to everyone else what the film will be and you don’t have restrictions of making it fit a thing. And sure, not every film needs a theme, but when one does I write it away from the film. I’ll watch some of what was shot or read the script and hopefully come up with something. To link this back, Wing Commander had an air about it, so writing a theme came quickly and handing that off to Kevin [Kiner] was quite easy. He’s extraordinarily talented and he knows the style. He’d also send me pieces of what he was making as he worked along. Soundtracking is about being in love with coming up with solutions. I like coming up with solutions.
Greetings all! My sincere apologies for taking so long to send a new update. I've had my head buried in orchestrating the music for the eventual orchestral recording. The big news is I'm finished! See the list at the bottom of this update. Thanks to those that submitted their thoughts!
So the next steps are having my team finish formatting the scores so as to send the PDFs to those that contributed at that level. I'll also be reaching out those who pledged at the level which will enable them to attend the recording of the WC bar music in my studio in Austin, TX. The recording will most likely occur late January or early February so as to not conflict with holiday travels. Once that is completed I'll create the CD which will feature the MIDI mockups of all these pieces below as well as the live recording of the bar music.
I'm super excited, as well as super thankful to all of you for your faith! I promise to deliver to you all a great CD and downloads, as well as the future orchestra recording once phase 2 is complete. I'll keep you posted!
WC Volume 2 Orchestral Pieces
- Wing Commander 3 - Cutscenes: Destruction of Kilrah, Kilrathi Surrender (these two will be spliced together)
- WC3 - Gameplay Music: Mission 3, Combat 8
- WC4 - Cutscenes: Tolwyn's Betrayal/Blair Escapes, Vagabond Dies, Blair Lands on Telemon
- WC4 -Gameplay Music: Mission 2, Mission 5, Mission 7, Combat 7, Intense Combat Medley 2
- WC Prophecy - Cutscenes: Prophecy Intro, Blair’s Abduction
- WC Prophecy - Gameplay Music: Combat 4, Mission 1
- Bonus Track: Action Music from “Silverheart” (an EA/Origin game that never got released!)
Good news all - the latest release of .32b is up and has fixes for the reported bugs. If you have the previous version (.32a) please download the new build HERE and install on top of your existing version
Did you know: the Wing Commander II Deluxe manual was available in several delicious flavors. Pictured: licorice, cherry and blueberry.
Hi guys, it's been years since I've posted anything here. However, I've recently got back into WC3 and enjoying it more than ever.
I saw on youtube someone had uploaded a video with a full playthrough of the PC game. I thought, that's awesome so I watched some of it. However, the guy playing looked like it was his first time, it seemed like he was playing on a rookie setting and wasn't too familiar with the game.
However, I really liked the idea of a full playthrough. So having recently completed the game on nightmare (took a while, it really is seriously difficult). I figured it would be cool to have a full playthrough of the game but entirely on nightmare. I've ripped the videos from the playstation version to get the best quality. I've recorded the missions using fraps which has come out quite nicely.
Hopefully someone hasn't already beaten me to the punch. Although, I'm not a hard core gamer myself. I imagine there's others who can play the game much better then me, and I feel we should encourage people to do the same and showcase their skills.
I did put together a WC3 movie a few years back, but I was younger and impatient back then. It came out a bit sloppy and looking back I wish I had spend more time on it. This, however, should be much better. It will be a lot longer too, I have 7 hours with the movie scenes and missions together already.
Let me know your thoughts guys. Hopefully there will be people here who will be interested.
I still need the Confederation to finish out WC2 (WC1 is done) but that ship will likely take up as much if not more time than the Bengal did (few weeks of fiddling) so I feel like it's a toss up between Vesuvius and Concordia ATM.
I've also begun putting together factions for Union of Border worlds and Free Republic of the Landreich. Since they share some ships with Confed the ship sets are actually more than halfway there for both already.
- Barracuda Corvette
- Orca Destroyer
- Plunkett Artillery Cruiser
- Squid Interceptor
- Stingray & Stingray Cluster
- Vaktoth Heavy Fighter
- Howard Day's TB-81 Shrike
- Excalibur 2.0
WCP Unlimited now includes new features for pre-loading materials and bitmaps. The intent is to correct the "pause" that occurs in-game when ships are dynamically generated (ie. second waves, ships that jump in, etc.) This will minimally increase load times at the start of missions, but will provide a smoother and more stable in-game experience. If this causes instability you may disable pre-caching by adding the following lines to your WCPUNL.cfg file:
For those pilots who think they have the sand for it, try adding the following setting:
ultraNightmare = 1
What are you waiting for cadet?
- Corrected reported issue with Tigershark rocket pods
- Corrected Tigershark mesh - added fuselage mounted mass-drivers
- recolored WCP tigershark texture to make it more like FMV model