If you jumped right into the playable alpha of Wing Commander Flat Universe, don't forget that there's more in store at the game's elaborate website. In addition to a detailed reference card, there is a slick blueprint file with several of the game's craft included. There are also numerous back issues of the Destiny's Way in-universe magazine and gorgeous renders of the ships that are or will be in the game.
The Maslas brothers are incorporating fans' feedback, so be sure to let them know what you think. A number of Wingnuts have commented on how hard the game is, and the message has been heard. The good news is that the difficulty balancing is still in progress and will definitely be tweaked in subsequent updates. You can find more Q&A with the development team here.
The main concept of our game is to create a WC that will eventually put the pilots into the cockpit of ships from all the WC eras. We are under continual discussions and debates on how to normalize ship stats from every and each WC and this job requires a lot of field test. It is still premature to really say if the shields are too weak or the guns are too strong. We are hoping that when the multiplayer part will be available, the community's opinion will help us greatly to balance the game on this matter.