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2007.315 (November 11, 2007)[# 2959 | 11/11/2007] 

Revisit Classic Fan Campaigns
Long before there was Standoff, Saga or Unknown Enemy, Wingnuts would create single missions or brief campaigns for everything from the first Wing Commander to Privateer. We've collected most of these in the Fan Missions section, one of the oldest CIC pages. Forums member Sharpshooter recently stumbled upon two old sets of fan-made missions for Wing Commander I and decided to help them get more exposure by creating game guides for them. It can take a little bit of effort to get certain custom missions working, so be sure to check out the documentation for detailed instructions and last minute notes from the creators. You can find all the archived missions here. A decade ago when these were made, WC fans usually set up vintage computer systems to get older games running. Today it's much easier. Visit our Tech Support section for information on running the old DOS games on modern hardware and operating systems. It only takes a few minutes to configure DOSBox for Wing Commander I.

  • Secret Missions 3: Enigma by Omega and Phantom
    Walkthrough by Sharpshooter
    The Confed and the Kilrathi have both discovered that the Enigma sector has a strange property that can be of great tactical advantage. Namely, the ability to cross the whole sector in one jump. They realize that whoever controls this sector will have the decisive upper hand in the war, so the Tiger's Claw and the Exeter class T.C.S. Nixon have been sent into the Enigma sector to build a series of bases in an attempt to gain control of the sector. The Kilrathi, however, have committed many more ships to the same task. The race for the Enigma sector has begun...

    1. Unzip the archive to a temporary directory
    2. Read ENIGMA.TXT in its entirety
    3. Make sure the files "hornet", "scimitar", "salthi", "post", "kbase", and "module.tmp" do not exist in your gamedat directory.
    4. Place "sm3.com", "unsm3.com" and "enigma.exe" in your Wing Commander directory.
    5. Place "ferret", "epee", "strakha", "base", "kbase", and "module.zgk" in your gamedat subdirectory.
    6. Run sm3.com and have fun.
  • Wing Commander: Rise to Honor by Omega
    Walkthrough by Sharpshooter
    1. Unzip the archive to a temporary directory.
    2. Read HONOR11.TXT
    3. Place "kilrathi.exe", "dishonor.com", and "honor.com" in you "Wing Commander" directory
    4. Place "module.eye", "honor.wld", and "comm.eye" in the "gamedat" subdirectory
    5. Make sure that the files "temp", "tempa", "tempb", "module.tmp", crusade.tmp, and "sm2comm.tmp" do not exist in your gamedat directory
    6. Make sure that you have unpacked the graphics files during install, as it is yet unknown what the results would be if you did not (although it should work)
    7. Make sure that you have Secret Missions One and Two installed
    8. Run honor.com
    9. Load a savegame and have fun


[KrisV] [# 8340] [Show comments]

The Art of Wing Commander Arena - Part Twenty-Three
This is the third orthographic image. This one shows the F-44 Rapier II with some interesting textures - very similar to those found on the Super Wing Commander model. The gameplay note is interesting, too... I agree, the Rapier is Wing Commander's symbolic human fighter.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!


[LOAF] [# 8272] [Show comments]

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