WC4 Mod For Homeworld 2 In The Works Share on Facebook Share on Twitter Update ID

We've got a new fan project to announce for the first time today, and it's already looking pretty sharp. Aaron Thomas has been building a mod for Homeworld 2 that recreates it in Wing Commander 4's image. WC4 is a very popular game among fans (it's in the lead in our current poll), but relatively few mods are based in that specific era. A variety of ships and features have already been implemented. The shots below reveal Banshees, Bearcats, Hellcats, Excaliburs and a Concordia class Fleet Carrier. Ships look very nice and detailed in the Homeworld engine, and the interface should allow for a good mix of fighter and capital ship combat. Right now Aaron is working on the project alone, but there is quite a precedent for solo individuals creating fantastic finished works. In the future, fellow fans will probably be able to help by contributing feedback, minor graphical elements and other material. Visit Crius.net to volunteer your time or let everyone know what you think so far.

I am working on a game MOD for Homeworld 2 that converts it to the Wing Commander 4 universe. Also I would require a small amount of assistance in some of the technical info about certain ships, some data is not available on your site such as the dimensions of the Durango class carriers, etc. I realise this info may not exist anywhere in writing, but for sake of the creation of this mod, it would really really help if I could correspond with someone from your site about info like this. I'll eventually need UI icons and some other material that I'm sure the community can help me out with this. I however would like to stress - NO DEADLINE [release date] - just in the case that people start asking when it will be done and stuff. I am doing it alone, getting it done and it will be great. That's my promise.
You can find Wing Commander themed badge icons for Homeworld 2 here.

Richard Garriot Reflects On TR's Second Wind Share on Facebook Share on Twitter Update ID

To pick up on the momentum and positive press generated from last month's Electronic Entertainment Expo, Origin founder Richard Garriott has issued a statement about Tabula Rasa. Critical impressions improved quite a bit at this year's showing, and the project appears to have finally found where it wants to go.

A special message from Richard Garriott:

Another E3 has come and gone and the Tabula Rasa team comes home satisfied, enthusiastic, determined, energized and exhausted all in one. We spent three days showing the game to colleagues, press, and buyers and we feel that we have a great game on our hands. Those of us who didn’t make it to Los Angeles were in Austin working hard on the game or escorting, in game, the players that were logging on at the E3 floor. Those of us who did make it to Los Angeles participated in one of the best booths at the show. I would like to thank Mutaytor and Chris Vrenna for making our booth experience one of the best at the show.

One of the great things about E3 is watching how people play our game. We were gratified that anyone could get in and play the game without lots of instruction time, and the people that did play said that it felt right. When we made the decision to create an RPG with shooter style controls, we knew that feel was going to be very, very important. So, now we just have to finish polishing the game by making sure it runs well on lots of hardware, getting in the rest of the content and opening up the servers for Friends and Family testing.

So that’s it for this year. My final impression of Tabula Rasa at E3 is this: those that saw the game thought it looked beautiful and intriguing. Those people that played it had lots of fun and often stayed for hours, and that’s all you can ask for.


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