Well, they don't need to worry about saving fuel for the next nav point.Regarding conserving fuel, I'm disgusted at how happy the Kilrathi seem to be in draining their afterburners. It feels like they never stop afterburning - this is something I've only noticed since Episode 4.
The original idea was to have flak be missiles... I'm not sure why I didn't pursue that further, I mean, if we eventually got the mace to work, we could certainly get this to work as well. My idea was to make flak turrets shoot (invisible) unguided missiles that would explode into a number of (invisible) shorter-range unguided missiles to simulate a small area effect. This would also fix the way our flak looks absolutely hideous.As for flak evasion, well, the flak in WC2 felt rather random to me. The flak effect in Standoff is a nice simulation, but it is usually quite easy to dodge since they're still discrete points of gun fire (I think).