Wing Commander III: Why Origin? (June 26, 2012)

Discussion in 'News Discussion' started by Bandit LOAF, Jun 26, 2012.

  1. Bandit LOAF Long Live the Confederation!

    Message Count:
    27,496
    Likes Received:
    101
    Trophy Points:
    69,485
    Gender:
    Male
    Location:
    Ashton, MD, USA
    There's one more surprise from Shari Graner Ray:
    This truly is a fascinating document. It's very interesting to read about some of the things that were planned, including an Academy-style mission builder and plans to carry over Strike Commander's 'virtual cockpit' feature. Note that Heart of the Tiger's final budget--including the film shoot--was around four million dollars.

    [IMG]
    [IMG]
    [IMG]

    --
    Original update published on June 26, 2012
  2. Quarto Unknown Enemy

    Message Count:
    11,128
    Likes Received:
    25
    Trophy Points:
    69,385
    Location:
    Poland
    Fascinating. With all of these features, Wing Commander III would have been a better game... but without the film cutscenes, it probably wouldn't have been anywhere near the success it eventually became.
  3. Aginor Rear Admiral

    Message Count:
    914
    Likes Received:
    9
    Trophy Points:
    21,535
    Location:
    Germany
    I agree. I love WC3 (my favourite part of the series) but some of that features sound just great and I would have loved to see them.
  4. c0mc0 1st Lieutenant

    Message Count:
    97
    Likes Received:
    8
    Trophy Points:
    4,835
    Location:
    Australia
    A proposed budget of $592,900. Haha. :)

    Obviously between this time and the games release, Origin convinced EA that it was worth the gamble of the virtually unheard of live-action sequences. I'm glad they did. What an effect it had on both Wing3 and the entire industry.

    It's a cool document, recalling a very different game industry than what we have today. Love comments like (paraphrasing) "even if we don't have those two programmer positions filled...". These days, big budget games are measured in the 10s-100s of millions.

    What a great find. Thanks for sharing. :)
  5. AD Finder of things, Doer of stuff

    Message Count:
    4,410
    Likes Received:
    13
    Trophy Points:
    36,885
    Location:
    BC, Canada
    To me it almost sounds like Armada was born out of the efforts to build a multiplayer mode into WC3...
  6. Quarto Unknown Enemy

    Message Count:
    11,128
    Likes Received:
    25
    Trophy Points:
    69,385
    Location:
    Poland
    I was actually under the impression that Armada was a project done to "test the waters", to see if multiplayer was a vital feature for WC3.
  7. Bandit LOAF Long Live the Confederation!

    Message Count:
    27,496
    Likes Received:
    101
    Trophy Points:
    69,485
    Gender:
    Male
    Location:
    Ashton, MD, USA
    That seems unlikely, with Armada shipping only eight weeks before Wing Commander III. It only SEEMS like it took forever!

    Origin had an interesting system at the time regarding projects. There were regular meetings which any employee could attend and pitch a project. If you could get support for your idea it would go onto the development slate. Wing Commander Armada was one such pitch, with Jeff Everett selling the concept to the company (probably, as here, based on early work considered for WIng Commander III.)

    (This is why you tend to have the smaller games credited to developers you don't know as well... because they could pitch an affordable project like Armada or Academy much more easily than a multi-million dollar Wing Commander or Ultima.)

Share This Page