Bandit LOAF
Long Live the Confederation!
Hey gang! I posted the first version of this to another thread recently, but I thought I'd expand it a bit and add Wing Commander IV. Consider this a work in progress... but there's some interesting stuff already!
Wing Commander III & IV Capital Ship Armaments
Errata
· There's some debate over what the three capital ship weapons are. The red bolts are lasers, the gray bolts are tachyon guns and the yellow bolts are anti-matter guns.
· While many of the specifications listed in Claw Marks are incorrect, all but one have the correct NUMBER of turrets. The exception is the Kilrathi Heavy Destroyer (Ralaxath) which is listed as 11 lasers and 3 tachyon guns but instead has 10 lasers and 1 anti-matter gun. I suspect that the tachyon guns are the complete error in the listing.
· The following are listed correctly in Victory Streak: both factions' transports and the human light carrier (Yorktown.)
· CapShip Missiles do not appear as the standard armament of these ships; instead, the game assigns them for particular situations. The Kilrathi Corvette can carry at least one, as it fires a Skipper in Orsini 4 and Ariel 3. The Kilrathi Destroyer (Scout) can carry at least three, which it fires (pandemic-tipped) in Locanda 2.
· Both of the human ships of the line, the cruiser and the destroyer, fire a single CSM when batting Kilrathi warships. In these cases, the intent may be more that the game needs to 'script' the ending to what's visually a gun battle between the two ships... but you could argue easily each way! The missiles are visible (and targetable.)
· The Concordia-class carrier in Wing Commander IV is something of an oddity. It has two fewer turrets than the Yorktown-class light carrier in Wing Commander III when displayed in-game, nine instead of eleven. It also clearly has a burned out ‘slot’ for a tenth turret, which appears on both the TCS Lexington and the TCS Princeton. Making matters more confusing, the ‘non turret’ clearly DOES have the 3D turret model in place on the cinematic model.
· Note that the Union of Border Worlds version of the Tallahassee-class cruiser lacks the ‘twin’ turrets on the center/top.
· The Terran Confederation Caernaven-class frigate can fire up to three CapShip Missiles in Orestes 1.
Wing Commander III
Terran Confederation
Transport (Clarkson-class)
· (2) Dual-Mount Laser Turret
Destroyer (Southampton-class)
· (7) Dual-Mount Laser Turret
· (2) Dual-Mount Anti-Matter Gun Turret
Cruiser (Tallahassee-class)
· (8) Dual-Mount Laser Turret
· (4) Dual-Mount Anti-Matter Gun Turret
Light Carrier (Yorktown-class)
· (11) Dual-Mount Laser Turret
Empire of Kilrah
Transport (Sha'kar-class)
· (2) Dual-Mount Laser Turret
Corvette (Kamrani-class)
· (4) Dual-Mount Laser Turret
· (1) Dual-Mount Tachyon Gun Turret
Destroyer (Ralarrad-class)
· (7) Dual-Mount Laser Turret
· (1) Dual-Mount Tachyon Gun Turret
Heavy Destroyer (Ralaxath-class)
· (10) Dual-Mount Laser Turret
· (1) Dual-Mount Anti-Matter Gun Turret
Cruiser (Fralthi II-class)
· (11) Dual-Mount Laser Turret
· (4) Dual-Mount Anti-Matter Gun Turret
Heavy Carrier (Bhantkara-class)
· (6) Dual-Mount Laser Turret
· (2) Dual-Mount Anti-Matter Gun Turret
Dreadnaught (Hvar'kann-class)
· (32) Dual-Mount Laser Turret
· (6) Dual-Mount Anti-Matter Gun Turret
Wing Commander IV
Transport (Clarkson-class)
· (2) Dual-Mount Laser Turret
Transport (Evansville-class)
· (4) Dual-Mount Laser Turret
Destroyer (Southampton-class)
· (9) Dual-Mount Laser Turret
Cruiser (Tallahassee-class, Border Worlds Version)
· (10) Dual-Mount Laser Turret
Cruiser (Tallahassee-class, Terran Confederation Version)
· (12) Dual-Mount Laser Turret
Frigate (Caernaven-class)
· (4) Dual-Mount Laser Turret
Light Carrier (Durango-class Conversion)
· (8) Dual-Mount Laser Turret
Carrier (Concordia-class)
· (9) Dual-Mount Laser Turret
Heavy Carrier (Vesuvius-class)
· (14) Dual-Mount Anti-Matter Gun Turret
Wing Commander III & IV Capital Ship Armaments
Errata
· There's some debate over what the three capital ship weapons are. The red bolts are lasers, the gray bolts are tachyon guns and the yellow bolts are anti-matter guns.
· While many of the specifications listed in Claw Marks are incorrect, all but one have the correct NUMBER of turrets. The exception is the Kilrathi Heavy Destroyer (Ralaxath) which is listed as 11 lasers and 3 tachyon guns but instead has 10 lasers and 1 anti-matter gun. I suspect that the tachyon guns are the complete error in the listing.
· The following are listed correctly in Victory Streak: both factions' transports and the human light carrier (Yorktown.)
· CapShip Missiles do not appear as the standard armament of these ships; instead, the game assigns them for particular situations. The Kilrathi Corvette can carry at least one, as it fires a Skipper in Orsini 4 and Ariel 3. The Kilrathi Destroyer (Scout) can carry at least three, which it fires (pandemic-tipped) in Locanda 2.
· Both of the human ships of the line, the cruiser and the destroyer, fire a single CSM when batting Kilrathi warships. In these cases, the intent may be more that the game needs to 'script' the ending to what's visually a gun battle between the two ships... but you could argue easily each way! The missiles are visible (and targetable.)
· The Concordia-class carrier in Wing Commander IV is something of an oddity. It has two fewer turrets than the Yorktown-class light carrier in Wing Commander III when displayed in-game, nine instead of eleven. It also clearly has a burned out ‘slot’ for a tenth turret, which appears on both the TCS Lexington and the TCS Princeton. Making matters more confusing, the ‘non turret’ clearly DOES have the 3D turret model in place on the cinematic model.
· Note that the Union of Border Worlds version of the Tallahassee-class cruiser lacks the ‘twin’ turrets on the center/top.
· The Terran Confederation Caernaven-class frigate can fire up to three CapShip Missiles in Orestes 1.
Wing Commander III
Terran Confederation
Transport (Clarkson-class)
· (2) Dual-Mount Laser Turret
Destroyer (Southampton-class)
· (7) Dual-Mount Laser Turret
· (2) Dual-Mount Anti-Matter Gun Turret
Cruiser (Tallahassee-class)
· (8) Dual-Mount Laser Turret
· (4) Dual-Mount Anti-Matter Gun Turret
Light Carrier (Yorktown-class)
· (11) Dual-Mount Laser Turret
Empire of Kilrah
Transport (Sha'kar-class)
· (2) Dual-Mount Laser Turret
Corvette (Kamrani-class)
· (4) Dual-Mount Laser Turret
· (1) Dual-Mount Tachyon Gun Turret
Destroyer (Ralarrad-class)
· (7) Dual-Mount Laser Turret
· (1) Dual-Mount Tachyon Gun Turret
Heavy Destroyer (Ralaxath-class)
· (10) Dual-Mount Laser Turret
· (1) Dual-Mount Anti-Matter Gun Turret
Cruiser (Fralthi II-class)
· (11) Dual-Mount Laser Turret
· (4) Dual-Mount Anti-Matter Gun Turret
Heavy Carrier (Bhantkara-class)
· (6) Dual-Mount Laser Turret
· (2) Dual-Mount Anti-Matter Gun Turret
Dreadnaught (Hvar'kann-class)
· (32) Dual-Mount Laser Turret
· (6) Dual-Mount Anti-Matter Gun Turret
Wing Commander IV
Transport (Clarkson-class)
· (2) Dual-Mount Laser Turret
Transport (Evansville-class)
· (4) Dual-Mount Laser Turret
Destroyer (Southampton-class)
· (9) Dual-Mount Laser Turret
Cruiser (Tallahassee-class, Border Worlds Version)
· (10) Dual-Mount Laser Turret
Cruiser (Tallahassee-class, Terran Confederation Version)
· (12) Dual-Mount Laser Turret
Frigate (Caernaven-class)
· (4) Dual-Mount Laser Turret
Light Carrier (Durango-class Conversion)
· (8) Dual-Mount Laser Turret
Carrier (Concordia-class)
· (9) Dual-Mount Laser Turret
Heavy Carrier (Vesuvius-class)
· (14) Dual-Mount Anti-Matter Gun Turret