Wing Commander Demo Shows Off Unity Engine (January 21, 2015)

ChrisReid

Super Soaker Collector / Administrator
Derek put together a neat tech demo for what's possible in the Unity engine. It's a concept video demonstrating what a Concordia TrainSim game might look like. The original plan was to make the project playable with a few waves of incoming enemies. There was even a goal for Oculus Rift support at one point, although this type of development is currently on hold. What has been done here looks really slick though! Hopefully the project continues to be refined so pilots can take it for a spin.



I'm working on a Wing Commander fan game using Unity as a robust 3D engine. With an eye to the future, and not being able to wait for Star Citizen, I wanted to create what amounts to what the original Training Sim was like.

I have the rudimentary pieces in: I added a Dralthi ship as my first enemy type, and I'm working on the AI to just destroy asteroids for now. Flight AI is something I'm new at, and seems to have a decent difficulty curve.

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Original update published on January 21, 2015
 
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Unity is a funny old thing, professionally I've never been a fan as it prioritizes ease of the development (literally anyone can knock up a quick demo) over performance and hence quality of the end product.
I'd never really considered what the rise in popularity, and ease of access could mean to fan productions - none of the issues I have with it for professional titles are going to be obstacles for fan productions - especially not on PC. It should be interesting to see how fan development changes in the long term.
 
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