Originally posted by KillerWave
also we are tryng to get ships with rotating sections
Hey, that reminds me. We at UE have recently received a really beautiful model of one of our ships... the trouble is, that the game crashes every time it comes into view, which leads me to believe that the model has too many faces (1046 is a
lot of faces
). Now, I've got this theory - if the model could be divided into several separate components, much like the Vampire or the Panther, then it might just work...
What do you think, does that make sense? And, uh, would you be willing to help? I've just performed several tests, modifying an Awacs and an Epee. Attaching parts, and preventing their rotation is amazingly easy (I really should have taken some screenshots, an Epee mated onto an Epee looks real funny... as does an Awacs with an alien capital ship spinning around as its top
). So basically, what I would do is try to split up the model I have into several parts (I say 'try', because I'm nearly-useles with 3D programs, but I've gotta learn eventually), and then send them to you to convert to WCP meshes. Then I'd take care of the rest (ship-file making).