<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Penguin:
Earthworm: What's so hard about flying to the side of the Barracuda? Remember that you are faster than it is.<HR></BLOCKQUOTE>Many times you'll have to fly right by it. Which will give the turrets plenty of time to hit you. And it's even worse if there are two or three 'cudas next to each other. While you're behind one taking it out, the other two will fry your ass.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Anyways what I meant it to say is "organic, living ship incapable of covering every possible approach vector."<HR></BLOCKQUOTE> But at least they can fire better at all the other vectors. Let's take something like the Confed Hades class for example. It's turrets are placed in a way that'll allow it to shoot everywhere, but if you have only one or two guns firing on a ship they won't destroy it quickly. Maybe the bugs figured it's better to toast a few ships that are near the bridge of a capship, instead of just scraping off the paint job on all fighters around it.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>You've stated that the bugs could overwhelm us with their numbers. Considering our experience in WCP that is yet to be proven. The bugs outnumbered us then and we still beat them.<HR></BLOCKQUOTE> And now we touch on the RI versus AI debate.
As most WC fans know, all WC games are easier than real space combar would be, and Prophecy is one of the easiest in the series. It shouldn't be the way it was. More of your wingmates should have died, the Midway should have suffered much more damage. Anyhow, while they had as outnumbered, and we managed to defeat them, a second alien fleet had set up a second wormhole in Proxima which is one or two jumps away from Sol.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>What I was getting at is you can't sacrifice certain indicators of quality for quantity. In this case the quality indicator is complete defensive systems.
Besides I think you're forgetting WCP's infamous plasma weapon systems
<HR></BLOCKQUOTE>OK, please disregard what I said about being able to build more organic ships, it's speculation anyway.
Point is that the alien capships, even with their flaws are still very effective, some of them at least as much as their Confed counter parts.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>I believe the bug ships to be subpar because, with 1 exception, they are unable to defend themselves against anything attacking from behind.<HR></BLOCKQUOTE>Uh, but to destroy a Prophecy capships you can't just attack it from behind. So even if you take out the engines you'll still have to fly through the storm of missiles and energy weapons to get to the bridge.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>This is a blatantly obvious design fault in that in WCP you have to destroy a ship's engines to kill it. Therefore it doesn't take a military genius to realize that potential hostiles are going to be attacking from the rear. The way they design their ships with the giant exhaust vent taking up the entire rear section means that turrets on the rest of the ship can't provide coverage. It also forces attackers to attack from the rear because that is the only way to get a clear shot of the engine.<HR></BLOCKQUOTE>Have you ever tried taking out the Midway's engines? Yes, some turrets will hit you, but if you're prety close to them they'll barely scratch you. Even with a few turrets the engines would be easy to take out.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>You have to move fast and your sense of where you are in relation to where the corvette is has to be picture perfect. Getting rid of that turret is reasonably easy if you know what you are doing exactly.
I'm afraid that all my emphasis on the rear turret has been somewhat misleading. I originally advised Saturnye to waste the turrets as a method of making corvette wasting easier for him. As for me I don't usually go out of my way wasting turrets unless I absolutely have to. In the case of the corvette I usually maintain strafing runs & patiently chip through it's defenses.
It's turret accuracy is good. <HR></BLOCKQUOTE>Well than, that may work for you, but the T-bolt (my fighter of choice in WC3 untill the Excal shows up
) isn't that good at making quick manuvers. I'll just stick to my old method.