You know how in some of the games, you had to fly a mission drunk, and the controls were impaired? You also know how the canonical reason that you hear sounds in space in that the cockpit simulates the sound effects going around you to increase your situational awareness? I was thinking that, for some reason, you have to go out in a fighter with a damaged cockpit. As you are about to go into your spaceplane, a techie has something like the following to say to you: "The cockpit interface with your helmet is damaged, we had to pull some of the situational awareness electrical connections to your suit!" "English woman, what do you mean?" "When you fly this bird, you won't be able to hear sound in space, at least nothing that doesn't touch the hull of your ship!" "Hah, I'll deal!" .... And then, when you fly, as far as sound effects go, you only hear a very very muted clang that reverberates into the cockpit as the guns cycle, or some of the (much more muted) shaking of the ship when you afterburn, or things shaking when something hits the hull of your ship... That would be an absolutely CRAZY 'theme mission'! What do you all think? Is this possible with the Saga engine?