CHUNK "DATA"
{
long 0 //bullet ID
long 230 //name (points to a string in spacefli.eng)
long 167 //sound
float 4000.0 //speed
float 5000.0 //range
float 0.0 //charge time
float 10.0 //energy
float 20.0 //damage
float 0.25 //refire delay
long 0 //needs ammo
float 180.0 //No clue
long 1 //always 1
float 1.0 //red flash
long 0 //green flash
long 0 //blue flash
float 1.0 //always 1
long 2 //bullet appearance type (mesh, parallel, tilted forward)
long 20625 //mat
float 0.8 //mat width
float 14.0 //mat height
}