WCP Secret Ops mission question.

True, but it`s not something I have to see at the end of every mission, now, is it?
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You're wrong, Earthworm. That stuff is expensive, yes, but at the same time, this is war - whether it's officially called a conflict or a police action (hint, Dralthi 5
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). Quite frankly, the brass at the top don't give a damn if your accuracy is 20% (or I'd have been discharged right at the start
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), as long as the mission is complete and as long as you come home.

Hero: A medal won't do you much good if they attach it to your coffin
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. Heh, nice to see someone taking my advice about StarCraft
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Oh, the bras does give a damn. True, accomplishing your objectives is the most important thing, but to accomplish your mission on the second day, or next week you'll need more of the expensive equipment. The navy doesn't want to waste it's budget on some trigger happy pilots.
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Something similar is described in TPOF.


[This message has been edited by Earthworm (edited June 06, 2000).]
 
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Hmm, well I'm probably wrong, but I think the situation in TPOF was a bit more extreme - you know, because of all those funds being siphoned off by Tolwyn
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People, You are right. But new statistic counter in WCP/SO disturbed me in one way. Ok, first time I've played these games, I really didn't care about my scores. But, second time, it was a strong lure for me: increasing kills and percentage. And this "race for stats" almost killed all my pleasure from the game itself.
In WC3 I've cared about accomplishement of objectives and damage of my plane. I really hated when my Rachel
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worked extra time on my fighter.

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Mikhail "Black Joker" Babloyan

Wing Commander in Russia
 
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Earthworm said:
Oh, the bras does give a damn. True, accomplishing your objectives is the most important thing, but to accomplish your mission on the second day, or next week you'll need more of the expensive equipment. The navy doesn't want to waste it's budget on some trigger happy pilots.
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Something similar is described in TPOF.


Earthworm, that`s why they have a little thing called "War Effort" and "Wartime Economics". Nobody cares how much you spend during a war, it`s a headache they prefer to deal with in the aftermath of the conflict, preferably when the other side has to pay compensations.
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How does a bra give a damn about anything?
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I really don't see how a little expendature versus all the potential property damage prevented is even of concern. The brass is more likely to concern themselves with organization, strategy, and less likely to care about minor resource allocation. Military transports are commonly making regular stops at warships for resupply. The Midway was in sort of a bind in not being able to resupply for a while, but no appreciable drop in payloads should have been seen. Carriers are built to have large stores of ammunition and fuel. I think of all ships, the Midway would be designed to opperate effectively without pilots having to worry about how many friggin missiles they use as long as they have enough to get through the mission and land alive and well.
 
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There's a nice littel text file that comes with WC:SO that states how missions are scored... Turns out Prinary objectives, Secondary objectives, and Personal objectives count for about 70%... The rest is made up of Ship Damage, and both Accuracy totals... It's been a while since I looked back at the file, but it mentions that ACCURACY IS IMPORTANT.

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Maestro: "Lighten up Spyder! We're not gonna die! We're gonna WIN!!"

Zero: "Hey, Maestro... Uhh... If you DIE, can we pick through your stuff before we head back to Sol?"

Maestro: "You can burn in Hell."
 
. Heh, nice to see someone taking my advice about StarCraft

Fact is, I really don't like games of that style (C&C, WarCraft, StarCraft, etc). But if I'm gonna play one of those games, it'll be SC
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And another reason that made me play the game was the "Starship Troppers" show, so don't take all the credit!
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A medal won't do you much good if they attach it to your coffin

Luckly, in WC1, you really need to be *creative* in oreder to end up in a coffin. Hell, the cats them selves never get me, usally I gut plot a direct course towards the Claw and try to see if I can eject at the *last* sec
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Quarto said:
Hmm, well I'm probably wrong, but I think the situation in TPOF was a bit more extreme - you know, because of all those funds being siphoned off by Tolwyn
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Confed was suffering from the TK war in TPOF and they’re still suffering in Prophecy. Furthermore, Tolwyn had his money from the R&D budget, which was always there. All them secret projects and all.

Black Joker, the only thing that bothered me about the stats was that your turret fire counted to your gun precentage. Because of that I can never get more than 30% for my guns when flying in a bomber.


Mad Hatter said:
Earthworm, that`s why they have a little thing called "War Effort" and "Wartime Economics". Nobody cares how much you spend during a war, it`s a headache they prefer to deal with in the aftermath of the conflict, preferably when the other side has to pay compensations.
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Confed was totally screwd when the TK war ended. They don’t want to go through that again.

Death's Head said:
How does a bra give a damn about anything?
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A bra?
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I really don't see how a little expendature versus all the potential property damage prevented is even of concern. The brass is more likely to concern themselves with organization, strategy, and less likely to care about minor resource allocation.
Minor resources? OK, lets say you’ve just acomplished a mission. You were to escort a military transport. You got it to the jump point but on your way back you were attacked and forced to eject. You’ve completed your mission, and the brass is happy with that, but you also lost a ships that’s worth thousands, or millions of credits. They won’t be happy about that. Now, missiles, guns, or fuel aren’t as expensive as a fighter, but they will be lost more often, and the price will accumulate quickly.
The Midway was in sort of a bind in not being able to resupply for a while, but no appreciable drop in payloads should have been seen. Carriers are built to have large stores of ammunition and fuel.
The Concordia has though. Remember the missile-bay-empty Epees?
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I think of all ships, the Midway would be designed to opperate effectively without pilots having to worry about how many friggin missiles they use as long as they have enough to get through the mission and land alive and well.
They don’t have to worry about using running out of missiles, very true, but they can’t just go around wasting Confeds resources, especially when on missions of lower importance.
 
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You said bra before.
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Comparing the loss of a fighter and the loss of missiles doesn't add up. Out of all the material I read, pilots don't get chewed out for missing a missile shot, or even the poor accuracy over time. Losing a 30mil+ plane is another matter enirely. You can transport weapons on mass with little effort to almost anywhere. Replacing a fighter is another matter entirely.

It is hard for a pilot to be blamed for not anticipating every alien maneuver, moreover, it is even harder to blame a pilot for his missiles not getting the mark with decoys. Missiles are far from truly reliable anyway.
 
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EW: Have you played Priv lately? Compare the ship & missile prices.
I think Confed trusts its pilots to use their judgement when it comes to missiles - because it's cheaper to lose a thousand missiles than one fighter.
And as for guns & fuel - powerplant maintenance and refueling costs are negligible compared to the cost of fixing a damaged ship. Again, take a look at Priv.

As for Heaven's Gate, that was a prolonged campaign in a hostile system. Besides, blunders happen. Someone forgot to plan the supply route or something
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When I was in Lebanon, one of our companies spotted 2 enemy soldiers trying to sneak into our territory. they opened fire and shot over 120 tank shells at them. eventually they hit them and killed both of them, but each shell costs over 1500$, so make the calculation yourself. Of course we made jokes about their accuracy, but no one in the top brass gave them a hard time for that.
 
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