Aside from the miniscule resolution of the source material, another major problem is compression. In order to fit all those thousands of frames onto the game’s CD-ROMs, they were quite heavily compressed using mid-90s techniques. The unfortunate side-effect for us is that they’re blocky even for their tiny resolution. Lots of chunky pixels and harsh right angles are baked into the image – which our AI models and routines then try to maintain when upscaling. To combat this, I added a CRT-scanline-style effect over the top and some intentional digital-corruption-looking effects. I hope you’ll agree they’re an effective way of making the ugly compression artefacts from the original material look more like they should occur natually in-game. We can consider it headcanon that these glitches are a side-effect of whatever future-tech Confed and its contemporaries use to send signals across the vasts of space.