How is the project coming along, any updates?
I am aware. I just want to raise the question if this is the correct design decision. Why not display a simple dropdown upon the first launch with all supported languages, DEFAULTING to the OS' one? If you are still having an internal TODO list, might I humbly suggest putting a work item there?As the readme says you can run the game with -eng to force english.
If you tell me where the Demo stores it settings (I failed to find anything in APP_DATA), I will gladly do some detailed testing to help out.There is some code which checks your desktop resolution after loading to avoid ODVS' crazy scaling which reports a double sized window initially. Not sure why it would be resizing for you.
I suspected it was something like that and YES, that might indeed be the issue. I will re-test.I don’t know if it’s a translation issue but you’re aware the second button mapping is a toggle? Ie you have to hold both buttons to pull off that function, not an alternative binding? I only ask as when most people opt to use a toggle it is a single consistent button.
Umschalten, as that is the meaning of toggle in German. Wechsel is more like exchanging or switching things but, crucially, does not convey the notion that something is on or off. Of course, languages are funny ☺️ and notions are different. The German Lichtschalter is equivalent to the English light switch, which goes to show that the on/off-notion difference between those two words, aka toggle and switch is rather nonexisting in English. To my mind, the main difference between switch and toggle in English is actually a haptic one, as the switch is something one "pushes", a toggle is something that is "moved" while a lever is something one grabs and "flips".Any suggestions for German text that would make that clearer?
Finally, I did a retest for this one too, including checking the english version. That key binding is indeed missing from all four pages of the settings, however the key for nearest target seems to do the trick. If this is a case of misslabeling or if another non-listed binding triggers, I cannot say.I think the key setting for Lock Target (L) is missing. It works, but I failed to find it.