updateness! ^-^

Discussion in 'Wing Commander Universe' started by spiritplumber, Mar 31, 2005.

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  1. spiritplumber Spaceman

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    Forum Moved

    Further discussion about development has been moved to

    http://vegastrike.sourceforge.net/forums/viewforum.php?f=12

    due to excessive moderation here. Anonymous posting is allowed but
    discouraged. Also, hellcatv will be checking that forum more often, which
    should allow us to do some stuff which is only possible by modifying the
    exe.











    No change in the data file... get the update instead :)

    http://www.spiritplumber.com/priv_remake/wcu-code.rar
    Asteroids can be minable correctly -- blow up a 'roid, blow up the asteroid chunks, and tractor in the ore.
    Fleet battle AI works better (For kicks, try the "battle royale" mission)
    Jump points animate correctly
    Phase shields work correctly
    Torpedos work correctly
    System files outside of Gemini fixed (thank thehawk for this, i'm a lazy ass... ^^; )
    AI ships launch torpedos and capship missiles when they should
    Strakha cloaks when it should (I think I got it at any rate...)

    http://www.spiritplumber.com/priv_remake/wcu-data-update.rar
    New animation for mass drivers, antimatter guns and the phase transit cannon.
  2. Drascox Spaceman

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    Thanx Spirit!

    btw, how does the phase shield and phase damage work?
    i don't seems to find the Tiger Claw...
    where should i head to for the "battle royale" mission?
  3. spiritplumber Spaceman

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    The Tiger's Claw is a Bengal class carrier so it's called bengal in the units.csv and so on.

    Battle Royale: try battle_royale.bat in your WCU directory :)

    Phase shields and torpedos: I tried to mix WC2 and WC3 in a decent way, so here's the thing --

    Phase shields are mounted on capships bigger than a Paradigm, both human and Kilrathi. They are as strong as the next lowest level of shields, but they recharge much much faster. In order to defeat them you may:

    (1) Have an unholy amount of fighters hammer the phase shield equipped ship -- right now only ships equipped with stormfire, neutron, ion and plasma guns will even try to do this, but that will be changed in the next release. The rationale is that phase shields may be "all that" but a sufficient amount of brute force overloads them.

    (2) Use WC2 style torpedos, which aren't buyable yet because I don't know what plot should unlock them.

    (3) Use an antimatter gun, rocket salvo, or phase transit cannon -- you have to be on a capship to even get a shot at firing these.

    (4) Use leech missiles or leech guns to turn off the capship's generators, then hammer with all you've got before they turn back on.
  4. Drascox Spaceman

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    ic ic thanx!!!

    btw, wat ships are flyable currently except those from PR?
  5. spiritplumber Spaceman

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    No new ships yet (extended PR set, for now). I want to make at least one border worlds fighter available on the open market though (ideally the Banshee, that thing was cool to fly!)
  6. warzog Spaceman

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    Ditto on "that thing was cool to fly!" :p
  7. mat_yarrow Spaceman

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    An updated WCU alpha 0.2.1 was uploaded on Oct. 14, 2005 :
    The file can be downloaded from http://www.deeplayer.com/spiritplumber/wcu-devel.0.2.1.fixed.zip
    Please visit the WCU development forum at http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 for more information.
  8. mat_yarrow Spaceman

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    WCU alpha 0.2.1 now available

    WCU alpha 0.2.1 is available at http://www.deeplayer.com/spiritplumber/wcu-devel.0.2.1.fixed.zip:
  9. Bandit LOAF Long Live the Confederation!

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    Well, it's been two days. I guess this answers the question about what happens when a crummy, non-functional mod posts yet another self aggrandizing publish in the woods when no one's around.
  10. mat_yarrow Spaceman

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    WCU 0.2.2 Update - patch requires earlier WCU 0.2.1 full download
    http://www.spiritplumber.com/priv_remake/wcu-alpha0.2.2-patch22.zip

    WCU 0.2.2 Full download for those who do not have WCU 0.2.1
    http://www.deeplayer.com/spiritplumber/wcu-devel.0.2.2.zip

    WCU main developer/support forum
    http://vegastrike.sourceforge.net/forums/viewforum.php?f=12
  11. mat_yarrow Spaceman

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    WC:Universe alpha 0.2.3 Full download (there is no upgrade path to 0.2.3 from earlier versions)
    http://www.deeplayer.com/spiritplumber/wcu-devel.0.2.3.zip

    WC:U main developer/support forum
    http://vegastrike.sourceforge.net/forums/viewforum.php?f=12
  12. Bandit LOAF Long Live the Confederation!

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    Stop posting for Spiritplumber. He's banned for a reason.
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