Back on the original subject.
Most hated for game play, the Scimitar. To slow, light armor for something so slow (though thick compared to the hornet) and lightly armed for something so slow. I found no redeeming features apart from being more durable once you've flown the Hornet. Strikes me as a typical gunfodder ship.
Most hated for inconsistency, the Dragon. A damn attempt at an ultimate ship. It was faster, more durable, better armed then any other ship while being no bigger, had a capital ship power system, cloak, and infinite after burn. That is like a 2 century jump in technology level there, which made it annoyingly inconsistent with the story line.
Just my thoughts.
Most hated for game play, the Scimitar. To slow, light armor for something so slow (though thick compared to the hornet) and lightly armed for something so slow. I found no redeeming features apart from being more durable once you've flown the Hornet. Strikes me as a typical gunfodder ship.
Most hated for inconsistency, the Dragon. A damn attempt at an ultimate ship. It was faster, more durable, better armed then any other ship while being no bigger, had a capital ship power system, cloak, and infinite after burn. That is like a 2 century jump in technology level there, which made it annoyingly inconsistent with the story line.
Just my thoughts.
wouldnt have been half as cool otherwise.. the whole thing was s'posed to be cloak and dagger... the dragon lent itself perfectly to a world (universe?) of bioweapon attacks on its own citizens, flashpaks, genetic enhancement projects... just wouldnt be the same with clone soldiers fighting in arrows and launching dumbfires !! 

