I just hope EA lets you release most of it.
I'm probably making a huge, stupid assumption here. Why would a company let a group of outsiders come and make extensive copies of a large chunk of archived IP if it hadn't already been released? I'm pretty sure LOAF and Paul Barnett got all the permission they needed from EA before going through with this.
The last thing Paul Barnett asked us before he left for ComicCon was how long it was going to take to get this material online. We're going through the official process with EA, but the guys at the top are all in favor of you seeing this stuff ASAP.
thanks for clearing that up 
There wouldn't happen to me any information on Ultima VIII: The Lost Vale would there, maybe a beta version of it, or even the never released full copy? Or maybe some older beta version of IX.
Just think of what is all hiding in there!
How will be the restoration process be taking place: will just the staff restore all of these files or will you enlist others to help with the 'grunt' work?
Now we just have to figure out how to use it all... and organize it. I've been going through ISOs today to try and confirm that we won't need to do a 'reshoot' day and I've found that the labels on the discs don't always match what's on them. "3DO Stuff", for instance, has all sorts of Wing Commander music and the source code for the SNES Ultima games...

There's plenty of U8 stuff, but I haven't been able to examine it much yet (I think there's a project archive tape, but we need to set up a legacy Novell machine to read it). I know every Ultima fan is looking for Lost Vale, so I'll definately keep my eye out.
(Edit: actually, what's weird is that I haven't seen the Lost Vale artwork at all... we've got the layouts for every Origin box ever including unreleased stuff like Bioforge Plus and Prowler... but not the LV box.)