System Shock Remastered!

Pedro, unfortunately I believe that would be EA who owns the rights to Wing Commander still. (That was also the case with System Shock, but EA let it lapse, and Nighdive scooped it up, then worked out a deal with the other rights holder from Looking Glass's closure, which was an insurance company).
 
Pedro, unfortunately I believe that would be EA who owns the rights to Wing Commander still. (That was also the case with System Shock, but EA let it lapse, and Nighdive scooped it up, then worked out a deal with the other rights holder from Looking Glass's closure, which was an insurance company).

Ahh that is a special case indeed, not likely to be repeated with Wing Commander.
That is a real shame; I did start on some more mod work a few years ago, other commitments were the main problem, but also increasingly I felt that a remaster rather than a few mods were a more sensible way to go.
 
Where would the rights fall for doing something like this for Wing Commander?

The original games as well as the IP are still with EA so... it's possible EA would negotiate a deal subject to a successful kickstarter should someone come up with a good enough plan. They were willing to throw the IP at the mwo guys at one point despite them not wanting to give up control when Chris Roberts was actively trying to negotiate barely a year before. There's no clear reason out there for why they pulled the plug on what became the Transverse fiasco though. As for EA, they have a deal with Disney for Star Wars games so I don't see any movement from them on the WC IP, but it also means they don't really have incentive to deal with third party groups either.
 
It really makes me wonder. We have never gotten a clear answer about it......what the hell is EA holding on to the WC IP for?
 
Just got this email from the system shock team. We need this guy here to try to get the WC IP lol. He dedicates his business to reviving old classic pc games.
********************


9
Dev Spotlight - Stephen Kick
Posted by Nightdive Studios (Creator)
Hey Backers! My name is Stephen Kick and I’m the CEO and Founder of Nightdive Studios- I’m responsible for the day to day operations around the studio and making sure our developers have everything they need to do their job to the best of their abilities. I’m also part of the team that negotiates the licensing rights to the many games in our catalog, meets with our many partners, and ensures that we revive and re-release as many classic PC games as possible.


My Career
I remember looking at college applications during my senior year of high school and not being particularly motivated to spend another 4 years in school. It didn’t help that at the time I really didn’t have an idea of what I wanted to study but like many people my age I found myself completely infatuated with gaming. After seeing an ad in PC Gamer for a school in San Francisco that offered degrees in Game Art & Design, I decided I’d go and give it a shot. After completing my 3rd or 4th 200 page game design doc I decided I’d have more fun working on Character Art and refocused my efforts. After graduation I quickly found a position as character artist at a local indie studio, and shortly after that employed at Sony Online Entertainment. I worked on a few MMO’s including Star Wars: Clone Wars Adventures and PlanetSide 2 before deciding to quit and spend about a year traveling.

This is where Nightdive Studios was born
My journey took me through Mexico, Belize, Guatemala, Nicaragua, El Salvador, Costa Rica, Honduras, and finally Panama over the course of 9 months. During that time I revisited a few of my favorite classic games, Full Throttle, The Curse of Monkey Island, Fallout 2, and many others. It was when attempting to install and replay System Shock 2 that I discovered there was no legal way to purchase the game, or play it on modern operating systems. The fact that one of the greatest PC games of all time was no longer available concerned me, so I set out to discover what had happened to the franchise. My quest led me to discover the rights were being held by an insurance company in the midwest, and after speaking with their legal counsel, I negotiated a deal that would grant me to rights to redistribute the game. On February 13th 2013 I launched System Shock 2 on GOG.com - and Night Dive Studios was born. This November will mark our 4th anniversary, and with almost 100 games published on Steam and multiple development teams currently working to bring back forgotten classics, we begin our most ambitious project yet, a faithful remake of the original System Shock.


My Life
I grew up an only child in a small town in Massachusetts just South of the New Hampshire border. Consoles weren’t allowed in the home so when my family purchased a personal computer, my life was forever changed. My first two games were NHL 95 and LucasArts’ Dark Forces, but many more would follow. After work my dad would come home and we’d play adventure games together for hours. We’d solve the puzzles, print out screenshots, and paste them in our own detailed guides that read like journals from some mythical quest. Video games were rapidly consuming my attention and often times in class instead of homework I’d be planning the perfect base layout for a future MP game of Command & Conquer: Red Alert, or using Red, Blue, Yellow and Green Crayola markers to lay out my strike pattern for an upcoming mission of Tom Clancy’s Rainbow Six.

With Chris Avellone
I remember going to my local Electronics Boutique for a midnight release of Jedi Knight: Dark Forces II and being the only person there, going home, installing the game and becoming so distraught at the poor performance that I spent the next 3 weeks mowing every lawn in the neighborhood to save up and buy my first 3D accelerator, a 6MB beast that blew my mind. It made the newly released N64 look like a kid’s toy. When Quake was released I started getting into creating custom levels and my interest in game development started to grow. When I wasn’t gaming, I was playing sports. I played soccer, basketball, lacrosse, ran cross country, and competed in track and field. If gaming hadn’t been such a strong influence on me there’s no doubt I would have pursued a professional career in athletics.

Other Thoughts
My favorite part about this journey I’ve taken has been hearing from you, the fans of classic games who have reached out and shared their love for the medium. Everyone has such wonderful stories of how they were introduced to video games and your appreciation for what we do is what makes it all worth it. Our goal from the very beginning was to scour the depths of PC gaming history and recover and restore lost classics for all to enjoy once again, and with your help we’re able to take it to the next step. I can’t thank you all enough for your support!




- Stephen Kick

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Seriously if we could get the rights I would put together an appropriate team, produce a demo and launch a Kickstarter personally. We've never done Kickstarter, always targeting publishers directly but we produce pitches regularly.

There are many people in the industry here, if the rights were available I don't imagine there'd be any reason to wait in line hoping someone else does the work for us.
 
There's a pretty great video interview with Stephen Kick that covers a lot of this and his philosophy around Nightdive too:

His passion is one of the reason I really think System Shock may turn out something special. I love their business model in preserving these things. I'd love the same treatment to Wing Commander - I know there's a GOG version, but that version is still imperfect, and something akin to System Shock Enhanced Edition would be pretty amazing (especially if it could run natively in Windows and solve the speed issues 1 has). I know Kilrathi Saga also exists, but that had its own issues.

As for Wing Commander, I'd absolutely love someone else get the rights and do something amazing with it, whether it's Nightdive, Pedro and the community here, Chris Roberts (though he's got his hands full), or what-have-you...as long as the focus is on quality and not just a cash grab. It's sad they're in limbo.

Now that you mention it, I do remember Piranha/PGI (when they were trying to get Transverse going) claiming they now owned Wing Commander, but I'm pretty sure when all was said and done EA said they made a false statement and EA still definitely had them... It was certainly bizarre.
 
It really makes me wonder. We have never gotten a clear answer about it......what the hell is EA holding on to the WC IP for?

There could, of course, be many reasons. These might be some:
  1. Large company doesn't know what to do with it,
  2. Company has something "in development" (for x years),
  3. Company rejects approaches to use the IP thinking it is worth billions,
  4. Company is waiting for "perfect" offer,
  5. etc
I think that Wing Commander would be great for iOS. Maybe they think that the success of Galaxy on Fire has filled that spot?

http://www.gof3manticore.com
 
They just announced a 24 hour livestream they'll be doing through the end of the KickStarter, so I'm hopeful there's still a chance for some stretch goals! =)
 
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