Wing Commander CIC

A long time ago I wrote some utilities for Privateer 1. I thought I might post them.

Unfortunately I used a DOS compiler (Borland C++ 3.0) to make the EXEcs, I have no idea if they would run under modern OS's (Probably wouldn't. Maybe under DOSBox?).

I run "old games" on a DOS 6.22 machine (Pentium-166 IBM Personal Computer 350, with 2 Gb HD and RAM maxed to the highest possible at 192 Mb. No Modem. Quite an antique.)

*IF* there is interest, an admin can e-mail me or post here or whatever and I can deposit the EXEcs someplace for hosting on the WC... a disclaimer could be stated w/ the download links that these are PURE DOS programs.

Even better, though, I will post the source code. Someone else can turn these into modern-OS utilities, for people who run Privateer in DOSBox. (BTW I have *never* tried DOSBox - always kept a DOS machine for DOS games). (Again, maybe the DOS EXEcs can run under DOSBox(?))

Due to the size of the files, I will post them separately.

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One note... the patch that I will post gets rid of asteroids on a NavPoint-by-NavPoint basis; rather then "one old hack" that "SORT-OF" got rid of all asteroids.

The old hack involved searching a file(s) (apparantly in Privateer / SpeechPak / Righteous Fire add-on, you modify PRIVATEER.EXE and PRSO.EXE; for the all-in-one CD version, apparantly you modify PRCD.EXE. The only version I have / have ever had is the CDROM all-in-one version with full speech and Righteous Fire; then later the CD Rom Classics Gold Edition, which I assume is the same thing).

Then you searched for the string
ASTEROID ASTRTYPE ASTROID1 ASTROID2
... then you changed it to:
ASTEROID TRSHTYPE BODYPRT1 BODYPRT2

... this DOES get rid of the rocks (Nothing to run into any more) but NOT the asteroid field. If you try to autopilot out, you get an "Asteroids Near" message and you have to wait to leave the area before you can use autopilot.

The patch I will post removes the asteroid fields themselves from the navpoints by modifying the .TRE files (PRIV.TRE, RF.TRE). Autopilot works. I leave a couple of asteroid fields intact in out of the way places to play with.

(It goes without saying that you have to use the NO-CD configuration for this to work, to get the HD to "see" the .TREs on your hard drive).

Since I am posting the source, of course they can be modified to taste.
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So I will post the patch readme, the patch source code, and sources for a couple of other utilities. NOTE that these are applicable to the CD ROM Classics Edition of Privateer / Righteous Fire. Modifications might be necessary for other versions. BUT the patch itself does a simple check of the .TRE files.
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