Some one should...

Razer92

Spaceman
Some one should make like a fan made project about the Battle of Earth liek a game mission add on or like a movie or something like that
 
Maybe, but we haven't seen to much as far as completed projects lately. From what I've seen, the biggest problem is organization.

Many projects have been started, but few come to mind that were carried past the initial stages.
 
Making a mission like that would be imposible, simply because the newest WC engine (Prophecy/SO) wouldn't handle the total amount of ships necesary for that. There would have to be hundreds of capships, and thousands of fighters to get the feel of the BoT. Otherwise it would just be a standard mission.

Making a CGI movie would also be hard, if not imposible. It would have to be much longer than just few minutes, and it would have to have characters in it in order to capture the full drama of that battle.
 
How much would the XwA or FS2 engines hold? I know it's heresy but if thats what it takes...

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Even with their engines I wouldn't recommend you to do that. It depends on the computer of the player also. I even tried some custom missions (with lotsa of ships) for FS2, but the thing was always unstable. You get crashes now and then.

Some people call that (doing missions with lots of ships thrown in) the "Battle of Endor" syndrome. Or, because we are in the WC universe here, we could call it "Battle of Terra" syndrome.
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[This message has been edited by klaus (edited March 14, 2000).]
 
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Chernikov said:
How much would the XwA or FS2 engines hold? I know it's heresy but if thats what it takes...

The FS2 engine would hold more, but still not enough. There were 5, or 4 Kilrathi heavy carriers, 3-5 Confed heavy carriers, not to mention hundreds of smaller capships and thousands fighters/marine transports/civilian ships of many different types. Even the FS2 engine wouldn't handle that. I doubt that any current engine could come even close.


Besides, the gameplay in FS2 would also screw up the mission. The AB's run on energy and run out of it quickly, fighters are too powerfull, and the whole gameplay feels different than WC.
 
I would think 256 ships per region in four regions would be enough....

Though that's a best case scenario for the XWA one....(That is if I can find the fricken lock on the ship on screen limit).

Otherwise it'd be 96 ships of various sizes(well more like a hundred), in four unique "regions" which would be 400 ships total you would "jump" around..(I'll work around that to make it a bit more feasible), set in various waves would still give you a "ton of ships" type feel, and if the face count on ships is low enough, it should still run acceptably...
 
You're sure you couldn't make serveral nav points, each having many of the same types of ships jumping in two or three at a time kinda like the last mission in Krieger, only the ships would be totally deystroyed so they wouldn't be sitting there dead?

Doesn't seem that hard, just code each point to spawn a certain group many times.

Not all the ships launched against Earth made it to orbit.
 
It woulnd't work to set it in nav points. You got the carriers at a close distance from each other, each with it's escorts, and the tons of fighters all swarming around you in one place. There were no navpoints there. If you realy want a Battle of Terra type mission you would have to have all those ships in one place.
 
Earthworm, what he's saying is to make it playable you'd have to divide it into navs. While I agree, the BoT wouldn't be on multiple navs, a multi-nav, with 4-5 waves at each nav would make it as realistic as you could, given the game engine limits. On that one mission on SO, where you await a Plunkett and 2 Murphys to jump in at the second nav, there are like 5 capships on the screen, and god only knows how many fighters, and my P200 w/32 MB RAM ran through it fine, once I learned to stay far away from the Plunkett's cannons
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I know what he's saying Knight. But when you would have it playable like that it wouldn't be the BoT anymore. Waves of enemy ships wouldn't work either. Imagine, 5 huge carriers, with couple HUNDRED of cruisers, frigates and destroyers around them, thousands of fighters and missiles.... Waves just wouldn't do, it's all going on at the same time. And I also have a P200 32RAM, and it can do better than 5 capships at a time in SO (in some other games too). The fact is that the Prophecy/SO engine was very well done. It looked, and still does, great and it has very small requirements. It allowed big numbers of different fighters with mulitple capships at one time.
 
You wouldn't get the effect, but it'd still be one hell of a mission, like 5 navs with 5 waves of 40-60 fighters each? Be an even bigger bitch on Nightmare, unless you were in a Vampire or Panther like the ones I've....uh...."modified"....temporarily of course....for SO.
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HTML Assistant: WC Space Command
Member of the LMG and hating it (Disgruntled Man)
Striking a man down with your blade is clean and honorable. Shooting him in the back from the darkness of an alley and hurrying to blame it on another was something else altogether.--Darth Vader
 
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More like 200 navpoints with about 60 fighters and 2-3 capships each.

If you want a 5-point mission with 60 fighters you can already do that (at least I think you can, I don't have experience with making missions on the Prophecy engine) but than it won't be like the BoT mission, just a mission with helluva lot of enemy ships. Nothing interesting IMO.
 
Oh those Plunketts...
They do more than ventilate you, they banish you to an etherial plane.
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Yeah that's what I meant, to make it playable.

The battle of Terra wouldn't be the same if it wasn't multiplayer-online that is.
 
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Earthworm said:
More like 200 navpoints with about 60 fighters and 2-3 capships each.

If you want a 5-point mission with 60 fighters you can already do that (at least I think you can, I don't have experience with making missions on the Prophecy engine) but than it won't be like the BoT mission, just a mission with helluva lot of enemy ships. Nothing interesting IMO.

I never said it would be the BoT mission. I said it'd be a hellava mission to play. My arm'd get tired from moving this damn Wingman around
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Damn non-adjustable-tension things......

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HTML Assistant: WC Space Command
Member of the LMG and hating it (Disgruntled Man)
Striking a man down with your blade is clean and honorable. Shooting him in the back from the darkness of an alley and hurrying to blame it on another was something else altogether.--Darth Vader
 
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Knight said:
I never said it would be the BoT mission. I said it'd be a hellava mission to play. My arm'd get tired from moving this damn Wingman around
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Damn non-adjustable-tension things......

But the whole point of this thread is about BoT mission. Earthworm does not allow topic drifts on a thread he didn't start, and on a forum that doesen't belong to him.
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A good soldier is not the one who die for his country, it's the one who makes his enemy die for his.
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Topic drifts?!?! HA! On this board?
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Yeah right
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HTML Assistant: WC Space Command
Member of the LMG and hating it (Disgruntled Man)
Striking a man down with your blade is clean and honorable. Shooting him in the back from the darkness of an alley and hurrying to blame it on another was something else altogether.--Darth Vader
 
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Uh... 12000 fighters, Earthworm? That would require approximately 40 carriers - which in turn would require at least 120 escort vessels - which in turn would require several hundred freighters. Maybe you should reconsider your figures
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BTW, I find it very hard to believe that Confed would risk it's four or five last, precious carriers in a direct (ie., at the same nav point) engagement with the Kilrathi fleet. Thus, you would have to have at least two nav points. A third one can be added in between the first two, as the point where the fighter strikes pass each other by. Also, note that jumping a huge fleet takes time, and the felines were in a hurry. Thus, the Kilrathi fleet would actually be stretched out in a string, possibly adding another two or three nav points (though those wouldn't have much in the way of fighters, just freigters).

So, if the engine could handle 200 fighters at one nav point (pretty much impossible), then BoT would be very much doable.
 
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Battles usually occur in separate tangents

I would think each carrier has a battle group, and in this case commercial vessels as well.

I don't recall a lot of the details the novel had but 12000 does seem a little high.

Something like half a dozen Hakagas, plus escorts, plue 4 or 5 confed battle groups, I think 1200 for confed at most and 2 or 3 times that for the cats. I will have to read Fleet action again.
 
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