Snakeir patch for Kilrathi Saga

Discussion in 'Tech Support' started by Catnip, Feb 4, 2009.

  1. Catnip 2nd Lieutenant

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    I was wondering if anyone had a mirror of the patch to restore weapons to the Snakeir carriers in Secret Missions 2 for The Kilrathi Saga. WC Revival doesn't have their download section online anymore, and a forum search doesn't turn up much besides the thread for the news article.
  2. Skanks Captain

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  3. Catnip 2nd Lieutenant

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    Thanks a ton! I was starting to think no one had backed it up before the site went down.

    *Loads SM2 and watches his Hornet get annihilated by the Snakeir's firepower*

    Beautiful.
  4. Max Gene Cadet

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    Hm? How much firepower were they supposed to have?
  5. Skanks Captain

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    A decent amount of flack. If you read the original news article the released version of SM2 for Kilrathi Saga had them with no weapons.
  6. Catnip 2nd Lieutenant

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    The Hhriss flying escort sure didn't help. I should've said Rapier, though, not Hornet.

    Nice to see this mirrored and news'd. The Snakeir deserves to do more than just sit there and look intimidating.
  7. Haliwali Cadet

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    Alright, this is going to be a huge help for the Lego model.
  8. Farbourne Captain

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    Interesting...

    The specs say 6 turreted lasers, but you can actually see nine in the schematic. I wonder how many it (will) have in the game?

    Incidentally, this just struck me, but doesn't a Snaekir bear a striking resemblance to an EDF Andromeda Class Space Battleship , at least from the side? (Topologically from the top as well, although the proportions are wrong...)

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