eddieb
Vice Admiral
Some questions from email:
Great, here goes...
1. I've noticed that I'm still not able to add ships to the game, that is bring entirely new ship.xml files into the game. Whenever I would, say, copy over an Arrow V, and specify in the Mission 1 file, run the game, I'd get a model, but the behavior of the model is extremely erratic; rotating wildly, moving around wildly etc... So far, I'd edit existing files to take on the attributes of whatever fighter/capship I want, and its working. Is there a way to just add the ships on top of the existing ship load?
2. Is there a way to set certain ships on a patrol?
3. Is there a way to edit pod/thruster physical locations in a 3d modeller?
4. Whats the polycap of models imported into game?
Thats all I have for now, thanks again!
Great, here goes...
1. I've noticed that I'm still not able to add ships to the game, that is bring entirely new ship.xml files into the game. Whenever I would, say, copy over an Arrow V, and specify in the Mission 1 file, run the game, I'd get a model, but the behavior of the model is extremely erratic; rotating wildly, moving around wildly etc... So far, I'd edit existing files to take on the attributes of whatever fighter/capship I want, and its working. Is there a way to just add the ships on top of the existing ship load?
2. Is there a way to set certain ships on a patrol?
3. Is there a way to edit pod/thruster physical locations in a 3d modeller?
4. Whats the polycap of models imported into game?
Thats all I have for now, thanks again!