I understand the sentiment! But at least now you know, so you can check for yourself should something similar happen in later missions that you're suspicious of.
Can't you just drastically reduce the damage inflicted by the explosion? I think I pointed this out on the first page of the thread - it's absolutely not fun to constantly miss out on the big explosions because you're busy trying to get away from them. For me, it would be ideal if the damage was maximally around 5-10%, while the physical effects of the shockwave should be even stronger than they are.Making all fighters invincible whenever something big explodes could work, but it would suck I think.
I didn't do an exact count (in case you don't want to know so precisely), but from memory, I think you're roughly half-way, possibly a little bit past it.I wonder how deep into the game I am. Judging from the fact that the Behemoth is still alive, I guess I can't be much further than halfway.
I wasn't even aware of small variations like that happening. Everything seems fixed to me - for example, in one of the later mission, Sandman helps escort an entire carrier group... but it's not the Hermes group, which presumably allows for some capital ship losses which don't have too big an impact on subsequent missions. Maybe there are some small things - like presence/absence of capital ships depending on earlier performance - but I haven't noticed anything that stands out.Although we've been told that Saga has lots of small branches, in the shape of things being transferred from one mission to another, you don't often get a chance to notice it, in my experience.
I don't remember that... what did he say?Oh, I almost forgot the most Earth-shaking event of all: in the end-of-mission banter, Psychopath, of all people, said something that implied he actually thinks of Sandman as more than just a rookie now. After twenty-something missions... amazing!
Was it the light carrier? I remember something like that happening to me once. Sitting cosily in the hangar bay, facing to the rear, both protected by the capital ship's own phase shields and able to pump all gun energy directly into the armour... when it came time to flee the imminent detonation, I somehow got myself banged around to the point that I couldn't orient myself away from the ship and... well, you know the rest.Everything would have gone perfectly, but as the carrier gets down to just a few percent, I see that magnificent hangar bay entrance, and I think to myself: yep, the moment that thing's down to zero, I'm gonna punch the burners and fly right through. And that's exactly what I do. I fly into the bay. All nice and by the book, I don't hit any walls, and I'll be outta there in just another second or two... and then I smack into an INVISIBLE wall in the middle of the carrier's bay. I don't know what the heck it was, whether it's a bug or if for whatever reason you guys wanted to prevent people from flying through the carrier. I don't know. What I do know is that I start bouncing around in there, and just as I regain control and turn the ship around, the carrier explosion kicks in. And 1%....
I think the turrets do seem to find a way to hit you on other ships, but usually the design is such that you can hide in a blind spot to the rear somewhere, just as with the original WC. Still, I like that the corvettes' turrets seem to be easier to destroy in Saga than in WC3 - the collision detection didn't seem quite right in the latter.Back in WC3, I felt that the Kilrathi corvete was the single toughest capship to kill, it was an annoyingly well-armed target with very small blindspots. I find that capships in general are easier in Saga, but this still remains true - the corvette is the only one that ever really poses a threat to the player.
It was certainly memorable. I remember almost dropping my jaw at the fleet arrayed against Sandman and friends. (And then a little disappointed that they were far off in the distance, so I couldn't attack them even if I wanted to.)Anyway, as you can see, I'm not a fan of this mission, but in this case, I definitely won't call it a bad mission. I suspect for many players, this will be one of the big highlights in Saga, a mission to remember. I can't question that, even if I don't like what I saw out there.
Heh, I don't think it's a spoiler if I warn you to enjoy the mission while it lasts.Oh, but hey, I'm really excited about the next mission now! After all those missions with WC3 fighters, I finally get to fly a real ship! Still, that's not for today - time to get some sleep.
Yeah, I counted yesterday, I believe that was actually the 25th mission, which would place me exactly at the halfway mark.I didn't do an exact count (in case you don't want to know so precisely), but from memory, I think you're roughly half-way, possibly a little bit past it.
Oh, just something about how he'd pit Sandman against Avatarr any day or some such.I don't remember that... what did he say?
Yes, the light carrier. I guess light carriers really are deathtraps .Was it the light carrier? I remember something like that happening to me once.
I've been thinking about that. Certainly, it does seem easier to hit turrets in Saga than in WC3. But there is something else that entirely changes the combat experience - and I'm hugely surprised I didn't pick up on it in my original gameplay issue thread. Namely, the fact that ships in FS2 have four-sided shields, but only one armour/core. In WC, it has been standard right from WC1 that ships would have four-sided armour and one central core that could be hit from any direction; on top of that were shields, usually two-sided, sometimes four-sided. Presumably, the core value in Saga combines the armour from all four sides into a single value. Of course, that's guesswork on my part, as I don't know the internal values in Saga. Assuming this is indeed the case, though, the implications of this change are pretty profound.I think the turrets do seem to find a way to hit you on other ships, but usually the design is such that you can hide in a blind spot to the rear somewhere, just as with the original WC. Still, I like that the corvettes' turrets seem to be easier to destroy in Saga than in WC3 - the collision detection didn't seem quite right in the latter.
I'm sure I will. The irony is that we've got Tolwyn on record on the first page of this thread saying that Saga offers a pure gaming experience entirely different compared to modern blockbusters like ME3, which, he says, is highly scripted. So, all those scripted Saga missions are kinda at odds with the primary objective here .I understand the disappointment with the scripts/invincibility, but I accept that sometimes it's a necessity, or at least a compromise when the alternative would be very hard to implement. I suspect you may find some of the later mission - ones involving lots of capital ships - a disappointment in the same regard.
Yeah, there's a Gold Star to win in this mission. It does seem a bit strange, because it doesn't feel like you did anything to win it.Of course, all my efforts weren't enough to save many of the carrier group - they may well have been scripted to blow up, I didn't bother to check. Strangely enough, I find the missions in which you face such overwhelming odds are the ones in which you get the most prestigious medals: I remember the Kinney mission was my first Silver Star, I'm pretty sure there was a major award for finishing the escape from Loki and I think there's another major award later on.
Is that some hardcore WC2 fan inside joke? The WC3 fighters are not less real for me than the others...After all those missions with WC3 fighters, I finally get to fly a real ship!
Oh, that's right. But then he follows up with something about just wanting to see Avatarr and Sandman fight, or something like that.Oh, just something about how he'd pit Sandman against Avatarr any day or some such.
Yes, it's very much a hardcore WC2 fan joke . I've never been a fan of the WC3 fighters, because they all look like flying bricks - and the Hellcat in particular is of one my least favourite ships in the entire series. It's just incredibly dull and good at nothing.Is that some hardcore WC2 fan inside joke? The WC3 fighters are not less real for me than the others...
Hehe, yeah, I was going to make an inside joke about it being hard to hit things with the Sabre . But it seemed pretty much ok to me - certainly not as bad as with some fighters in Standoff .The guns... well, I prefer centered guns under the fuselage, I don't like the convergence thing the Sabre has (although it is worse when flying a Gothri or Sorthak so the Sabre is still somewhat ok). All WC3 ships except the Excalibur (which has auto-aim so it doesn't matter) have their guns in (or under) the fuselage.