Ever since playing Prophecy and then some other space sim games, not to mention watching BSG, a more complex flight engine using greater physics would be a nice addition to a WC game. Granted the flying on rails setup is needed for a broader audience, every now and then you're in a sticky situation where more freedom of movement would save your skin. For example, got a boogie on you like glue or a missile up your butt with no decoys or fuel left? The Vampire is a good example for this, with those big ole engine pods on the sides. Aside from greater motion in pitch and roll, those puppies could be used for viFFing similar to a Harrier. Potentially, you could radically change direction to put you above/below and behind your pursuer or out of the line of the missile. All sorts of things come to mind, such as continuing to fly forward while the center mass of the ship can turn on its axis and take shots at an enemy behind you or strafing a cap ship (though doing that in a Panther may BBQ you in the cockpit in the process ).