PTC damage

frostytheplebe

Seventh Part of the Seal
Ok so I know that the Concordia was unable to get close enough to a hagaka to use the PTC, but say by chance she was able to get the jump on one and fire it off before the Hagaka could react (unrealistic as it is). Given that it seems niether Torpedoes or Mace Missiles (standoff) did much good, how much damage do you think the PTC would do if it scored a hit? Would it destroy the ship or just severely damage it? (And this is a DIRECT HIT scenario)
 
Ok so I know that the Concordia was unable to get close enough to a hagaka to use the PTC, but say by chance she was able to get the jump on one and fire it off before the Hagaka could react (unrealistic as it is). Given that it seems niether Torpedoes or Mace Missiles (standoff) did much good, how much damage do you think the PTC would do if it scored a hit? Would it destroy the ship or just severely damage it? (And this is a DIRECT HIT scenario)

I guess that depends on how the PTC inflicts its damage. I only saw the PTC used a few times in WC2, but every time I saw it hit a capship, it was a one-shot kill. I think someone around here mentioned that he once saw a PTC bolt fail to kill its target outright, but I have no way of verifying it.

Has anyone looked up the damage entry for the PTC from the WC2 datafiles? We have no data on the Hakaga but if we multiply the number of torpedo hits it takes to kill a Hakaga by the amount of damage a torpedo in WC2 does, we might be able to figure it out.

As for the psuedo-physics of whether a PTC just makes a huge hole in the Hakaga or destroys the whole monster, well - the PTC is based on the Sivar's proton accelerator gun, which despite its name, is supposed to (geez, I hope this is official and non fanon) destroy its target by some kind of gravitic collapse, imploding the target. (The cutscene showing the devastation at Goddard doesn't seem to corroborate this; those graphics look more like a nuke strike). But if that's the mechanism by which the PTC works, maybe it would crumple the whole Hakaga if it hits. But if the PTC is really just a really big gun that bypasses phase shields, who knows - the Hakaga is all about redundant shells of armor, separate self-contained hangars, and the like, such that disabling or even blowing away part of the ship wouldn't affect independent components on the other side of the ship.

But I have already demonstrated in another thread that I have a poor understanding of the PTC :p Anyone care to correct me, please?
 
Well given that it takes a minimum of two torps to kill a Fralatha, and that a PTC can take one of those out in one shot, then a PTC shot presumably inflicts AT LEAST as much damage as two direct torpedo hits to the same spot, and it can not be shot down like a torpedo. I do not know whether it would take one or two shots to destroy a fleet carrier such as a Bhantkara (sp?) or Snakier.
 
I have to say that whenever the Concordia went up against capital ships, I cannot recall an instance where destroying the enemy capship took more than one PTC charge.
 
I've got the WC2 Deluxe PC version, and I've seen Fralthras survive one PTC hit (though not more than one) several times. Similarly, Fralthras can apparently survive the Mace's blast at times (especially if you don't fire it close enough - the Fralthra will be damaged, but not destroyed).
 
Ok, exactly how often does the Concordia fire the PTC?

I've played WC2 all the way through a couple of times and seen it only a couple of times...?
 
The Concordia fires the PTC whenever an enemy capship is nearby (although it takes a while to fire the PTC - the Concordia has to get in position to fire, then charge up the PTC, then fire it), so it only happens in some defence missions.
 
hmm, I know it fires the AMG in-game, but I have to say I don't remember the PTC requiring a second shot to down the Fralthra either. If I wasn't at work right now, I'd fire WCII up and start researching! :-)
 
I've got the WC2 Deluxe PC version, and I've seen Fralthras survive one PTC hit (though not more than one) several times. Similarly, Fralthras can apparently survive the Mace's blast at times (especially if you don't fire it close enough - the Fralthra will be damaged, but not destroyed).

Are you sure? Because there was one mission where I thought the Kilrathi cap ship had survived, but a replay revealed that, in fact, it was TWO cap ships of the same class, one in front of the other (this happens sometimes). Other then that, I can not recall a time where ANY cap ship survived against the PTC.
 
Yes, I'm absolutely sure of it. Sometimes (not always) a Fralthra will merely be badly damaged instead of destroyed, but you may have to replay the game quite a few times to notice it. The sound the PTC makes when it fires is easily recognizable, so be sure to watch the Concordia (and its target) when that happens.
 
It's tough to say. The (very limited) amount of fiction on the weapon claims that "it is capable of destroying any ship with a single shot." The penetration value given in the Kilrathi Saga manual is 1,000 units - which makes it over three times as powerful as an Anti-Matter Gun (300)... but nowhere near as powerful as a Wing Commander III (8,000) torpedo or a CapShip Missile (60,000).
 
It's tough to say. The (very limited) amount of fiction on the weapon claims that "it is capable of destroying any ship with a single shot." The penetration value given in the Kilrathi Saga manual is 1,000 units - which makes it over three times as powerful as an Anti-Matter Gun (300)... but nowhere near as powerful as a Wing Commander III (8,000) torpedo or a CapShip Missile (60,000).

1-shot kill: Maybe that claim was true as of WC2. Being capable of destroying any ship with a single shot can be different from being guaranteed a one-shot kill, after all. Since we've all seen the PTC kill a Fralthra in one shot, there's no inconsistency in the possibility that a Fralthra can survive a PTC shot if hit from the front.

At the very least, The PTC would have to hit harder than a WC2 torpedo, since you can't kill any capship in WC2 with a single torpedo (and I'm not counting the Kamekh). As for exactly how WC2 torpedoes compare to WC3 torpedoes, I have no idea.

EDIT: Sorry, ljuin, I didn't see your post. You already said this, basically.
 
I only saw the AMG's firing in-game(it fires two or three "spheres", and the single-shot kill in the cutscene was a kamekh, and a single sphere.) my reasoning: the "Main gun" isn't fired in the game. As for the fralatha duo mission mentioned, if you get lucky, one blows the other apart because the second comes in the line fire of the first. Just like your wingman blasts you by accident from behind in WC1 or the WC2+3 kilrathi sometimes flying into each other when you play "chicken" with them and overshoot.

As in the PTC ënough to destroy a really, really piece of big enemy hardware-part of the conversation, if you were to manage to hit the other capships engine badly enough, you'd cripple it, getting in a position to fire a second, third, fourth time would be easy money, if you couldn't just call for some backup to finish the job.

Only a poor strategist relies on a single shot.(If I were tolwyn, I'd call for doomsday to fly a broadsword stacked full of torpedoes and maces to jump out, jump back in behind the big cat, and fly in the aft flight deck from behind and explode on impact if we couldn't get a clear shot)
 
I only saw the AMG's firing in-game(it fires two or three "spheres", and the single-shot kill in the cutscene was a kamekh, and a single sphere.) my reasoning: the "Main gun" isn't fired in the game. As for the fralatha duo mission mentioned, if you get lucky, one blows the other apart because the second comes in the line fire of the first. Just like your wingman blasts you by accident from behind in WC1 or the WC2+3 kilrathi sometimes flying into each other when you play "chicken" with them and overshoot.

It does fire the Phase Transit Cannon 'in flight' - it looks like a particle cannon burst. It can be hard to notice the first time, but once you have you'll see it fairly frequently. The PTC shot is usually what kills the Fralthra when the Concordia is fighting. Including the gun in the manual if it *didn't* fire it would be rather odd... since the game doesn't mention it anywhere else. The Special Operations 2 cutscene was made a year later. The ship in the cutscene is actually a Fralthra - they call it a Kamekh in the dialog, but the ship the Concordia destroys is a cruiser.

Only a poor strategist relies on a single shot.(If I were tolwyn, I'd call for doomsday to fly a broadsword stacked full of torpedoes and maces to jump out, jump back in behind the big cat, and fly in the aft flight deck from behind and explode on impact if we couldn't get a clear shot)

I'm not sure that tactic really make sense... jump points are static, if there happened to be one near the battle going through it and returning would bring you back to exactly the same place you left.
 
The ship in the cutscene is actually a Fralthra - they call it a Kamekh in the dialog, but the ship the Concordia destroys is a cruiser.

By the way, I don't think I'd have noticed that if you hadn't mentioned it in a previous post. Angel needs glasses, apparently.
 
Only a poor strategist relies on a single shot.

Destroying the enemy in a single, quick stroke is poor strategy? As opposed to taking your sweet time in waging a war of attrition that costs both sides more for the same results?

And they didn't rely on it... the Concordia had AMGs, Sabers and Broadswords. The PTC was Tolwyn's Alt-Delete for when the game got too tough.
 
Just for the record...how many confirmed confederation class dreadnoughts are there in the WC universe? Do we know the definite fate concerning all of them?

Then, to make things complicated,;) how many assumed ones are there?


I agree that if the weapon is available it should always be incorporated in the tactical situation. Use it if 'ya got it!
 
Just for the record...how many confirmed confederation class dreadnoughts are there in the WC universe? Do we know the definite fate concerning all of them?

We know of only two (the TCS Confederation and the TCS Concordia). Nothing is known about the Confederation.
 
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