I just hope there isn't too many other autopilot-and-dialogue-heavy missions along the way .
The fact that the player is a wingman, not a wingleader is good, but the problem with that instant fail formation break is that the objective itself is not known until it's too late. The player really has no idea he really has to act like a subordinate to that degree without a direct order, which doesn't happen until a while after the pirates appear.
- The fiction is well done, and meshes well with the missions. The only way it would be more immersive is if it were actually included in the game, but from what I've heard, I gather that's not possible.
Punch the afterburner as soon as you drop out of autopilot, and head straight for the Gothris. Concentrate on them and don't let them line up torpedo shots., but I'm not getting any recommendations from the debriefing. Any advice?I only have about thirty seconds between reaching the Wellington and the mission suddenly ending in failure
IGP 345M is low end. I had the same kind of trouble with Intel 845 GPU.