Privateer 2 - Shandi Xavier - Mission Impossible?

tolk42

Spaceman
Hi there!

just a questionabout the first mission he offers: is it possible to escort the ship to Karatikus? when i play, it gets shot so fast, i can´t take the oponants all down in that time. (only 5-10 sec till he gets shot, but there are a couple oponants...

is it necessary for the plot of the story that i lose, or shall i keep trying my luck?

16k credits are someting...

Thanks and greetz!
 
This mission shouldn't be impossible.

It's been awhile since I played P2, but I seem to recall being able to finish that mission successfully.
 
In my experiance, the only impossible mission i found was that seek-and-destroy mission for Lord Vonx. Even today I haven't managed to get past it. :p
 
Are you running the slowdown patch for Privateer? On today's faster machines, combat can run faster than the game designers intended.
 
Are you running the slowdown patch for Privateer? On today's faster machines, combat can run faster than the game designers intended.

Actually, the dos version doesn't have this problem... but for whatever reason they forgot to include the frame limiter in the deluxe windows version, so the patch fixes that. But there shouldn't be any speed issues with the straight dos version. I think making the windows patched CD also requires the speed fix.
 
Hmmm... this shouldn't be an impossible mission or even an especially hard one. There are no set enemies -- just random encounters. In fact, the official guide says that you can sometimes win it without even escorting the ship -- just let it go on its own and hope nothing kills it.

Normally, though, you should just plot a course to Karatikus on your nav map and jump as soon as you see the freighter disappear.

The speed issue seems strange, though -- the game shouldn't go that fast.
 
Math is hard!

No kidding. I was in, I think, 8th grade when I played that mission for the first time.

I was able to solve some of the problems on my own. But, after a certain point, I had to write them down and bring them into my algebra teacher for help.
 
I was actually wondering about this myself as I have recently found this game which I used to love when I was younger, but it seems difficult to escort the ship without it being destroyed for some reason....
I wanted to see if I could still complete the main quest-line if I turn him down and do not escort his weapons shipment too. Although i am sure that nobody is still watching this thread, I wanted to ask that same question??
 
I was actually wondering about this myself as I have recently found this game which I used to love when I was younger, but it seems difficult to escort the ship without it being destroyed for some reason....
I wanted to see if I could still complete the main quest-line if I turn him down and do not escort his weapons shipment too. Although i am sure that nobody is still watching this thread, I wanted to ask that same question??
Couple of quick questions because I personally have no trouble with my Deluxe edition with the current patch here.

1. Which release edition of the game are you playing?

2. Have you tried the Privateer 2 patch here?

3. When you say it is, "being destroyed for some reason." Do you mean it's getting overwhelmed by enemy fire, won't jump, inexplicably explodes, etc?
 
If you refuse /fail the first Shondi mission, you will never have a chance to play the second Shondi mission. That's all you lose (and a lot of money of course). The mercenary missions through the booth system will still begin to pop up, as will the cinematic secondary missions come in from time to time, as will the main story line continue.

If you don't like the Shondi mission, you can refuse / fail / ignore it without ruining your game. The mission's actually not very hard though. Try a few times... You may as well want to try to send the transport off without actually following it - by just hanging around in Crius local space and waiting 5-10 minutes you will see what happens. Chances are about 2/3 that you will get a "mission failed email notification" and 1/3 of a success (or maybe 3/4 to 1/4 or 4/5 to 1/5, this is not empirically verified...).

If you decide to actually do what you're being paid for, don't forget to hire a freighter full of medi kits on Crius. You'll have to land on Karatikus after the mission anyway so why not sack in some extra credits?

EDIT: Just saw that LOAF already said most of this more than seven years ago and it hasn't been disputed yet... Don't want to steal.
 
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