First off: I've played and helped beta test 4 or 5 previous betas versions and pre1.0 versions, and after a short vacation away from Gemini space I came back to the Official v1.0. It has been a masterful job - a great improvement even from the most recent pre-release. Thanks.
One persistent question: Are variances between the number of Privateer Remake (PR) map nav points and the original Origin Privateer (Priv) there by design, limitations of the VegaStrike engine or oversight of a relatively minimal divergence? Are some asteroid fields counted as Nav Points without an official nav point numerical designation; ie- "Natural Phenomena" versus "Nav x"? The same variations occur in the presence and placement of the asteroid fields. Are some fields added or moved around to make for an improved gameplay? Most of the changes are variations of the maps as they appear in "Privateer Playtestesters' Guide" from the original 1993 game.
Examples of variations I've noticed:
Delta: 5 nav pts. in Priv, no asteroids; 4 in PR with asteroids
Beta: 5 nav pts. in Priv; 4 in PR
Gamma: 5 nav pts. with 1 hidden in Priv; 4 in PR
Delta Prime: no asteroids in Priv; asteroids in PR
Blockade Point Alpha: 5 nav pts. in Priv (the Playtester's book is wrong, at least for the CD-ROM version); 3 in PR (exactly as shown in the Playtesters booklet).
Maybe it goes back to the "make-it-just-like-the original" versus "let's-make-it-better" debates. If this is the case, I'll go back to my room without supper or television priviledges.
Once again, thanks for the great effort and game. Had I paid for it, I wouldn't have been disappointed. I look forward to v1.1.
One persistent question: Are variances between the number of Privateer Remake (PR) map nav points and the original Origin Privateer (Priv) there by design, limitations of the VegaStrike engine or oversight of a relatively minimal divergence? Are some asteroid fields counted as Nav Points without an official nav point numerical designation; ie- "Natural Phenomena" versus "Nav x"? The same variations occur in the presence and placement of the asteroid fields. Are some fields added or moved around to make for an improved gameplay? Most of the changes are variations of the maps as they appear in "Privateer Playtestesters' Guide" from the original 1993 game.
Examples of variations I've noticed:
Delta: 5 nav pts. in Priv, no asteroids; 4 in PR with asteroids
Beta: 5 nav pts. in Priv; 4 in PR
Gamma: 5 nav pts. with 1 hidden in Priv; 4 in PR
Delta Prime: no asteroids in Priv; asteroids in PR
Blockade Point Alpha: 5 nav pts. in Priv (the Playtester's book is wrong, at least for the CD-ROM version); 3 in PR (exactly as shown in the Playtesters booklet).
Maybe it goes back to the "make-it-just-like-the original" versus "let's-make-it-better" debates. If this is the case, I'll go back to my room without supper or television priviledges.
Once again, thanks for the great effort and game. Had I paid for it, I wouldn't have been disappointed. I look forward to v1.1.