AllTinker
1st Lieutenant
Here's version 0.3.05, which mainly adds a few more missing bits of Privateer 2 text, brings over some of my old work-in-progress Bioforge stuff, and adds support for Wing Commander Arena models.
Years ago I was reverse engineering Bioforge, but stopped when I discovered the OpenBioforge project which seemed much further along - if you're into the idea of an improved Bioforge source port, be sure to keep tabs on that (e.g. here). Anyway, I've brought over a good amount of my old work, including my half-finished script reparser, and support for images and some more of the in-game text. I may bring over my animation code eventually too, but it'll be part of the object/ship viewer.
![bioforge-1.jpg bioforge-1.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13681-6497bb352d720e72ccf2f3be9c03d3ee.jpg?hash=ZJe7NS1yDn)
![bioforge-2.jpg bioforge-2.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13682-9043b5d8595720bfc428a919be38f141.jpg?hash=kEO12FlXIL)
I've also added support for Wing Commander Arena's models, which are binary Ogre3D models - I wrote a custom parser rather than use Ogre itself.
![arena-1.jpg arena-1.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13677-f56991958161078f9fccfc0b82f3443e.jpg?hash=9WmRlYFhB4)
![arena-3.jpg arena-3.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13679-221bd584be2b59fde93eee780697dc12.jpg?hash=IhvVhL4rWf)
![arena-4.jpg arena-4.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13680-39bcbc0c21aa69a0dd80e4e7c6cca990.jpg?hash=Oby8DCGqaa)
Originator itself doesn't display the normalmaps currently, but it does export them; it'd be easy enough but I'll wait until I do a bit of a refresh of the viewport rendering code at a later date.
Years ago I was reverse engineering Bioforge, but stopped when I discovered the OpenBioforge project which seemed much further along - if you're into the idea of an improved Bioforge source port, be sure to keep tabs on that (e.g. here). Anyway, I've brought over a good amount of my old work, including my half-finished script reparser, and support for images and some more of the in-game text. I may bring over my animation code eventually too, but it'll be part of the object/ship viewer.
![bioforge-1.jpg bioforge-1.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13681-6497bb352d720e72ccf2f3be9c03d3ee.jpg?hash=ZJe7NS1yDn)
![bioforge-2.jpg bioforge-2.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13682-9043b5d8595720bfc428a919be38f141.jpg?hash=kEO12FlXIL)
I've also added support for Wing Commander Arena's models, which are binary Ogre3D models - I wrote a custom parser rather than use Ogre itself.
![arena-1.jpg arena-1.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13677-f56991958161078f9fccfc0b82f3443e.jpg?hash=9WmRlYFhB4)
![arena-3.jpg arena-3.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13679-221bd584be2b59fde93eee780697dc12.jpg?hash=IhvVhL4rWf)
![arena-4.jpg arena-4.jpg](https://www.wcnews.com/chatzone/data/attachments/13/13680-39bcbc0c21aa69a0dd80e4e7c6cca990.jpg?hash=Oby8DCGqaa)
Originator itself doesn't display the normalmaps currently, but it does export them; it'd be easy enough but I'll wait until I do a bit of a refresh of the viewport rendering code at a later date.