
Stripped his concept down to the crucial elements and ran with that!But I have to say: I always thought that WC1 had great balance when it came to the Kilrathi ships compared to the Terran ships. Starting with WC2 the Kilrathi ships became pieces of flying crap when compared to their Terran counterparts something that only got worse in later WC games and that always bothered me. The Kilrathi now only had superior numbers whereas in WC1 they superior numbers and capable fighters.
Ah ok. Of course, each ship has a weakness in its capabilities but I thought from your poast that there were more handicaps as the "Only turning left" for the Salthi or the "Always goes up or down" for the Dralthi (in addition to their "normal" weaknesses due to their ship class (fast but not heavily armed and paper thin protection etc).
But I have to say: I always thought that WC1 had great balance when it came to the Kilrathi ships compared to the Terran ships. Starting with WC2 the Kilrathi ships became pieces of flying crap when compared to their Terran counterparts something that only got worse in later WC games and that always bothered me. The Kilrathi now only had superior numbers whereas in WC1 they superior numbers and capable fighters.
mekt and I have talked about this before, I found the kilrathi to be way harder in wc2 than wc1, I only ever died like twice in wc1, and a lot in wc2. the kilrtahi had fast ships not as fast as the terrans in wc2 but their shields and weapons were far better than 95 percent of the Terran ships, the only ship that I felt really great in was the broadsword, in fact if they would have added afterburners to a broadsword it would have been the perfect fighter, bc it would be nimble enough to dog fight but could still take down cap ships as well. one problem is that some of terran ships were so fast that I would accidentally ram my ship bc the kilrathi ship would appear out of nowhere, plus I found the wingmen in wc2 to be far worse than wc1. Iceman was a boss in wc1, but the only wingmen I found helpful in wc2 were angel and spirit, stingray sucked bad, and even though I loved hobbes as a character in wc2, he was a pretty terrible wingman.

I'm impressed that you haven't died much during WC1, there are some missions that are particularly difficult to not get blown away. Anything with hordes of Gratha like in SM1. I always die at least a couple of times during that strike mission against the supply depot in SM1, where you fly the Scimitar for the last time. I guess it's all down to playing style though.
@Denis Loubet - if you were involved with drawing the faces of characters in WC1, you may be interested to know that the guy in my avatar is the live personification of Knight, as seen in the Wing Commander movie. Not the clearest face pic![]()
Prophecy was terrible for this, you'd blast through swarms of Nephilim without even using a missile.
Ha, that worked out very well! I still liked flying the Scimitar though, but there was one thing that made it a bit intimidating to me: It's the only ship in WC1 that misses displays of front/rear armor state. Every time one of your shields went completely down you had to guess if and how much the armor at the respective position was damaged and how much damage it could still take, and guess what, I usually guessed wrong!And yeah, I got the lowdown on the ships, and then did the cockpits. I'd also look at the renders of the ships to kind of imagine what the window arrangement would look like. On the Scimitar I tried to deliberately place the readouts in awkward places so you would have to be looking everywhere at once.
I always wondered if the displays were missing due to a mistake or left out intentionally, and if the latter, who came up with that idea?
He had done awesome work for Hero Games on projects I had worked on. I knew he was fast and good. What I didn't know was how he worked. OMG!
Glen would just set down his pen-point and draw the silhouette of his characters in one continuous line, like he was tracing a finished version of it in his mind. I could not comprehend how he did what he did. The guy was amazing!
I try to use the principles I've gleaned from Mike rather than slavishly copying his style, but the man can get more depth and meaningfulness from a single meandering line than most comic artists can get from a full page panel.
He is the master of suggestion. He somehow suggests deep textures, vast spaces, and atmospheric lighting with scraggly lines in harsh black and white. I have a long way to go.

I'm figuring that in the working files I made sure the reticle was round, and so the radar screen is just drawn a little wide. Good question!
I did the Battlestar Galactica launch tube effect with a series of multiplane background images, and I did the carrier-launch deckhand silhouette after watching a lot of old WWII footage of carrier launches.
(FYI, the two Wing Commander choices are a series of character portraits, and a strange Wing Commander/Ultima crossover illustration based on the Kilrathi ship that can be found in Ultima VII.)
Cool!
But actually I was talking about the crouching guy that gestures for your ship to launch. Was he in 1 or 2? But damn! That picture is prescient! 
I approve the ever-loving crap out of that message!!
(You can set a monthly cap, and still get all the art!)
You don't want them deciding what art I'm going to do, do you!
I need more Wing Commander fans to be patrons because although I don't mind fantasy, I also like science fiction! Help save me from a career of swords and sandals!