Need help with X-Wing

Sylvester

Vice Admiral
For all those CICers who play the original X-Wing from 1993, I have a question. How in the hell do I beat Tour of Duty II, Mission 10, the attack on the Star Destroyer Intrepid? I can never seem to reach the star destroyer with my X-Wing in good enough condition to nail the shield generator towers without being roasted on the first pass.
 
Very carefully? I remember that mission, it's pretty hard. If I recall correctly, after you manage to attack the ISD some Gunboats arrive from hyperspace somewhere.

I actually have the Strategy Guide to the game sitting around somewhere if you want to wait a week for me to dig it up, but my guess is you'll have completed the mission by then.
 
The AI on that game was bad, I managed to destroy the Intrepid on the mission where you had to tag the Frieghters, but it classed the mission as failed because the Freighters weren't destroyed. I was like "WTF, are you on about", In a more modern game it would count the destruction of the ISD Intrepid as a plus
 
TopGun said:
The AI on that game was bad, I managed to destroy the Intrepid on the mission where you had to tag the Frieghters, but it classed the mission as failed because the Freighters weren't destroyed. I was like "WTF, are you on about", In a more modern game it would count the destruction of the ISD Intrepid as a plus

But no commander or general would consider anything a success if you blatantly ignore the main objective of your mission. You're just hot-dogging.
 
Well, in later version of the X-Wing series you can blow up extra ships and it accomplishes hidden "bonus objectives". The first time we see those is in TIE Fighter, though what he's refrencing really doesn't occur until X-Wing Vs. TIE Fighter some years later.

As for the AI being bad, it's not terrible, there's really just two points where it gets noticeable. First, every fighter flies a set pattern, you know which way they're going to break when you attack them, making them predictable to kill. And second, unlike later games, Capital ships do not target individual warheads launched at them. IIRC.
 
Capital ships just totally ignored the torpedos in most of the X-wing series,I remember in one mission in Tie Fighter where the Imp Destroyer I escorting was scripted to be destroyed but I managed to save it because I took the two capital ships that were supposed to ambush by launching dozens of torpedoes at each one because I was docked with the missle reload boat and it would only undock when your loadout was full, so all you had to do was keep firing them and it was adios los enemas star destroyers!!
 
As far as attacking Cap Ships in X-Wing you need to spin and dodge almost constantly at full throttle. Go in with your guns firing and target the sheild gens with dual torps after shooting it on your way in and dumb fire them. That should take out the generator. Rinse and repeat.
 
One thing that always helps: keep as many wingmen alive as possible so that when you are in close to the SD, they can draw fire away from you while you take out the towers.

You're right, though, I remember that being a very, very hard mission. Are you playing the original release (where you had to assign players for wingmen, otherwise they were all rookie AI... this wasn't included in later versions)? If so, get a high ranking, and clone a bunch of your pilots so you can have competent wingmen. If they are all flying with rookie AI, you're going to be flying alone very soon.
 
I never got past the hospital frigate mission in the original game. the mission was easier in the remake.
 
X-Wing was hard at some points but never terribly so. I had worse problems getting past some of the missions in Alliance.
 
Beat the mission, went in full throttle with max shields, blew the towers away with a few Proton Torpedoes and then dodged and weaved till the Y-Wings blew up the Destroyer. Now I'm working on getting past Tour of Duty III, mission II, the attack on an Imperial Repair Dock with Y-Wings.

Luckily, I have the Collectors Edition and Dosbox so I clone a copy of my pilot so If I'm ever destroyed or captured, I'll just put the copied file back.
 
X-Wing was a really fun, though relatively easy, game. I loved the fact you could make your wingmen and was bummed that you lost that feature in TIE Fighter. The hardest capships for me to take down in X-Wing were the Nebulon B frigates; everything else was pretty cake. Of course, I loved taking down Star Destroyers, but fighting the entire 144 complement of TIE Fighters/Interceptors/Bombers/Advances & Missile Boats (or whatever the actual # of them were) made some of those missions take a damn long time.
 
According to the Strategy Guide, the top respawn limit for TIE Fighters in X-Wing is 156, so your memory was pretty close to correct.

As for the Hospital Frigate mission, It's Mission 4 of TOD I (I remember that Mission like it was yesterday) and it WAS A Bugger to pull off. It's compounded by the fact that the other three X-Wings in the mission are all part of their own flight - you can't order them to do anything or engage anyone.,

It's called either the Redemption Scenario, or the Requiem Scenario, and it's very very hard. So hard, in fact, that Rogue Squadron uses it as it's training mission in the Novel series.

There's actually a way to cheat at that mission, however. The Mission Completed Objectives only require the Corvette and shuttles to survive the mission...they do not have to dock with the Redemption. You can order the shuttles to go to hyperspace right at the beginning of the mission (make sure you only do it once) which only leaves the Korlov to dock with the Redemption.

Here's the way to tackle the mission though:

Step 1: Align yourself in formation with the corvette - it's the Fighter primary target. Wait for the Warspite (FYI: The Warspite is the name of the Nebulon B Frigate on this mission) to arrive. When the Warspite arrives head towards it IMMEDIATLY. It will jump out before you reach it. Put all energy from your ELS system into your Engines and accelrate at max throttle.

Step 2: Target a bomber. Any bomber. Doesn't matter which one. FLY PAST THEM. Turn around 180 degrees and slow to 1/3 thorttle. Lock onto each Bomber in turn at fire one JUST ONE torpedo at each bomber. Back to full throttle. Head for the Korlov. Ignore the TIE Fighters running around unless they are REALLY trying to kill you. Before you reach the Korlov, the Warspite will appear several kilometers beyond it. This time, it will stick around after dumping three more bombers and another pair of TIE Fighters into the mix.

Step 3: Head for the bombers. You have to take out at LEAST one on the head to head pass if you want to survive. Again, I recomend using torpedoes. You have six torpedoes on this mission and there are six bombers. Do the math. Corvettes can take up to five torpedo hits, anything over that will kill them. On the first pass each bomber will only launch 2 torpedoes, so if you take one out (or even force him to break off his attack) you will still be okay. At this point you should have two bombers left, headed for the Korlov, take them out. Then you can focus on the fighters....remember, at this point you're only goal is to stay alive long enough for the Korlov to go to hyperspace. It's already docked, and there are no more bombers on the mission, so you're pretty safe. If you REALLY can't bring yourself to destroy the bombers, bring them down to Hull Damage, and the hit them once or twice more with lasers, not quite enough to blow them up. This will send them back to their homeship to dock, and on this mission at least, they won't be replaced. This is not true so much on the later missions, but is a hard fact of the game: Ships with major hull damage will try to return to their mothership to dock.

Side Note: Attacking the Warspite triggers it to launch successive waves of four TIE Fighters (or maybe interceptors, I'm not sure) so be VERY careful about loose blaster fire near the Warspite. For future refrences sake, this is true on just about every mission with a capital ship on it. The game is scripted to have it launch new waves of fighters when you attack (not everytime, just the first time, but it replaces them everytime you blow it up.

EDIT: Also, in regards to Speardons post, there were no Missile Boats in X-Wing, unless you mean the Gunboat (which was always my favorite Imperial Ship), and the TIE Advances only really show up at the end of the game on the Death Star Missions.

Someone also mentioned firing while docked with a reload craft...I remember doing this too in TIE Fighter, but try it sometime in X-Wing Vs. TIE Fighter or X-Wing Alliance. The Reload craft explodes, and that can REALLY ruin your day.
 
I copied the TopAce.plt file and renamed it so that I had loads of that file and could have all wingmen as Generals

It was just the Mission Al That I was reffering to.
 
TopGun said:
I copied the TopAce.plt file and renamed it so that I had loads of that file and could have all wingmen as Generals.
That's lame :p. It's so much better if you actually go through the process of flying training missions for other pilots just so they're given a better AI as your wingmen.

And it's even better if you and your friends play the game on the same computer, so that you can use their pilots as wingmen. It's nifty... at least until one of them takes your middle-of-the-third-campaign pilot as a wingman and gets him killed :(.

Still, it was a neat feature. It was one of the things I really missed in the special special edition of X-Wing (the XW vs. TIE engine edition).

I don't get what the big deal about the Redemption mission is, though. Yeah, it wasn't easy, but compared to other X-Wing missions, it was... err, easy. I had a lot more trouble with the "hijacked X-Wings" mission (TOD 1, Mission 7, IIRC)... that was the that one finally persuaded me that no, the game is not playable with a mouse.
 
I've played everything in the X-Wing/TIE series and I would have to say that X-Wing Alliance is the hardest. One mission that comes to mind is the one where you are ambushed by about a million TIE Remotes and those kamikaze ones take out the ship unless you head for them right away. The only problem is that they look like the other fighter versions. It took me about ten tries to beat that mission. The coolest thing about XWing A is that there is an upgrade for all ship models that is available to download here :http://www.darksaber.gaylenol.com/ If there are alot of ships in a mission unless you have something 2gHz or higher you may have problems but all of the models are much improved over the original game. LOVIN IT!
 
X-Wing was incredibly difficult. I remember a mission where we are supposed to defend a medical frigate. Well, if some bombers escape, the mission is a failure, even if the frigate is not down! Very counter-intuitive.
 
Delance said:
X-Wing was incredibly difficult. I remember a mission where we are supposed to defend a medical frigate. Well, if some bombers escape, the mission is a failure, even if the frigate is not down! Very counter-intuitive.
Yeah, X-Wing has a lot of very questionable mission design - weird limitations, restrictions and requirements imposed purely for the sake of making a mission harder. As much as I loved X-Wing, it did always bother me that there's so many missions in it that are simply imposssible to complete on a first try, because you have to know that Ship A has to be killed exactly five seconds after Ship B shows up, otherwise Ship C escapes into hyperspace and Ship D blows up Ship E...
 
Back
Top