My first 3D

Discussion in 'Wing Commander 3D' started by HammerHead, Apr 16, 2005.

  1. HammerHead Spaceman

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    For the past year plus I have been secretly working my 3D skill, and today I am finally and proudly present my first finished work.

    A P-64 Ferret.
    The first two photos are of a Ferret C in In-Sys colors.

    Attached Files:

  2. HammerHead Spaceman

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    The other two came under insperation from Marc's In-Sys Rapier and are of P-64D Super Ferret, armed with a pair of AIM-15 Javelin HS missiles, under a possiable fleet camo.

    Attached Files:

  3. BradMick Spaceman

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    great work! looks really good bud :)

    my only little thing, the guns are a bit undersized, overall though, really great work!

    edit:


    if you want any other reference shots of other ships, lemme know too and i'll be happy to provide em :)
  4. Maj.Striker Swabbie
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    Very good work, Hammerhead. Looks very nice.
  5. Marc Commodore

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    You did a better job of it than I did! Seriously, I'm not kidding! very nice :)

    The back end is more authentic looking, IMO.
  6. BradMick Spaceman

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    the back end is missin some bits and bobs, but overall is damn accurate for sure.

    Any beauty shots in the works??
  7. HammerHead Spaceman

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    @ Maj.Striker: Thanks :). Now only if I could achive your level of animation making - your last one with the Raptors was Excellent!!!

    @ Marc : I don't know if I did a better job then you did... I was actually inspired by you models in your "Tarawa" thread, especialy your Sabre.

    @ BradMick: No, not yet, but this is a part of a "project" I've been working for the last year by now, a capital ship, that I might need redoing (as I did her in with some terrible mistakes which make texturing virtually Impossible). also, I'd love for more ref. shots... on anything...
    at the moment I speciffically need ref. pics for a WC1 Venture corvette

    BTW I really couldn't tell what was about the rear end, ao I tried somthing and came out "fine", but I would love for tips to improve it.
  8. BradMick Spaceman

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  9. Eder Mr. Standoff

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    Good job... That certainly looks a dozen times better than my first 3d model. :p
  10. HammerHead Spaceman

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    (WOW! it's the Standoff guy :eek: ) :D :D

    Thanx Eder!
    I would love to get some texturing tips from you.

    BTW, when WILL we get more of the best?
  11. Drizzt Do Urden Spaceman

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  12. Maj.Striker Swabbie
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    Hammerhead, what part of Israel do you live in?
  13. HammerHead Spaceman

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    I live in the "Q'rayot", which is Hebrew for districts (plural). Basically they are a bunch of suburbs of Haifa. I live in "Qiryat Haim", which translates to "District of Life"… :)

    Have you been to the "Holy Land"?
  14. Maj.Striker Swabbie
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    Yeah I went in 2000...best trip of my life. Absolutely fantastic, of course I did all the tourist things, Tiberius, Jerusalem, Masada, Tel Aviv, Bethlehem (it was sealed off at the time, there's a funny story about that too) etc. If I ever had to move to different country, Israel would definitely be very high on my list.
  15. HammerHead Spaceman

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    I would love to hear your story on Bethlehem. Probably some good luaghs from what I know of my country :D

    In 2000 I was still in the army. (I did the slyvester on base :( )

    Where are you from?


    (Edit: Hey! I'd just been Captained!!!!!! Hooray!!!!)
  16. Eder Mr. Standoff

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    I would love to get some texturing tips from you.[/QUOTE]
    Feel free to send any questions my way, but be aware that even I am not too fond of my texturing skills. :(

    Lately I've had even less time to try out new ideas, so if anyone knows any good Photoshop tutorials, let me know too. :p

    I'm afraid the answer is still "when it's done". But it's getting closer. :p
  17. HammerHead Spaceman

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    Well, I don't understand why... they are excellent! (as far as I can tell anyway...)
    I was wondering how are you doing the square texture that makes it look like hull plating.

    Have you tried the Tutorial Outpost ?

    It's realy nice.
  18. Eder Mr. Standoff

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    That's just a big texture with hull plating hand-painted on it... A good start is to draw random squares and lines in 3-4 different layers, then use different transparency values and/or overlay modes for each. Then add some airbrush around some of the edges, and if you want a "brushed metal" look, add some monochrome noise on a layer on top of everything, then motion blur or radial blur the noise.

    You might want to add a background layer that's made of a procedural texture (like clouds or something like that) instead of using a plain color as base layer, so that the effects you add on top don't look too plain.

    Once that big texture's done, I just re-use different parts of it for each other texture I need to make (I just apply a color layer on top of the hull plating, then another couple copies of the hull plating layer - with different overlay modes and brightness/contrast settings, to serve as fake bump and specular maps - then I add the hand-painted dust, dirt, and scratches layer on top).

    I'll check out that site in a few months when I get the time. :(
  19. HammerHead Spaceman

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    Thanx!
    That really helps!

    Hope you find it helpful ;)

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