"They don't waste any of my time." - So... if you don't use them, how can you say they're good?
I wouldn't mind the booth system if the "switch off animations" option actually did switch off animations. Even then though, I would prefer more interaction with humans... even if they're fake humans, consisting purely of pixels
.
"And in what way is Priv's interface better?" - For one thing, it doesn't use the stupid "get it all in one place" idea. I mean, sure, that's what things are coming to with the internet and all that, but I think that most humans want to interact more with other humans, rather than less.
"It isn't boring when you have to fight off 5-8 fighters on 12 of them while flying in the Straith with the weakest guns available..." - It's even more boring then, because you waste so much time on each individual fighter.
"P2 is not supposed to be a sequel... it's not a sequel." - Wow. No offence, but that is THE absolutely dumbest thing I've heard all day... all year, even. If it wasn't a sequel, then it would have been called The Darkening (as was originally the case) instead of Privateer 2. The "2", btw, means "Sequel".
And if you're so pissed because P2 doesen't have tactics why aren't you complaining at P1's lack of tactics? Why aren't you complainig about FS lack of tactics? Why aren't you complaining about any other space sims?
First of all, I'm not pissed about anything. I'm merely stating my disappointment with P2.
Secondly, P1 has some tactics. Why don't you go and take out a Dralthi using the Tarsus in its original config (1 laser cannon)... you can even use afterburners.
Good luck. Come back here next week, when you're willing to admit that it's not just a matter of moving the cursor - you actually have to think (ergo, use tactics). Otherwise, even the measly Dralthi will have your head on a platter.
Thirdly, FS has lots and lots of tactics. In that aspect, it's just as good as WC (no numbers, because I mean the original WC which was the best in that particular aspect).
And as for the rest of the space sims out there... I really don't care. FS and the WC series (+Priv series) are the only ones I play on a regular basis. Even in SW, I only played X-Wing and then TIE-Fighter. Haven't even
seen the others... there are too many different types of games out there to only focus on space sims.
"In what way? By improving your visibilty and giving us something that is already in use today?" - By really bringing home the fact that in the end, it's just a game; that in the end, all we're facing are pixels.
"And those things in Prophecy/SO aren't realy cockpits. It's just something that holds your windshield together." - All right... let me rephrase that. It's not just cockpits I'm after - it's the inside of the spacecraft. Something to tell me that I'm actually inside a spaceship. I really don't give a damn if HUDs are real. They simply don't add to the game's atmosphere.
"Um, WTF?" - Nothing to worry about.
It was just a pointless remark on my side, in an attempt to bring home the fact that without the atmosphere that cockpits and other such "irritating" details add, we're left with a shoot-em-up.
"And what's wrong with that?" Everything. It reminds me of the days when the representation of different kinds of units in strategical games was limited to displaying a tiny little stick figure (and all the figures looked the same). Details, details, details. That's what I want.
"And Priv's gameplay was worse mainly because of the poor mission design." - Poor mission design? Whatever do you mean? And while we're at it, does P2 have
good mission design?
"Now that's BS. Other than the fact that ships are easier to kill, because of the AI, the battles are similar to that of the main WC games." - Now THAT's BS. When was the last time you even thought of doing a Shelton Slide in P2?
But if you were flying for real wouldn't you hand be much larger? That means there's a midget flying your fighter! You're just siting behind him and watching the fireworks.
I won't dignify that with an answer...
Now, seriously. HUD's are going to be used more and more in the next few years, why would you be looking at your little hand moving the flight yoke when you can have everything right in front of your eyes?
Well... hang on. Aren't you the one who always insists that the problem with FS was the lack of cutscenes? How would you like it if in WC, all the cutscenes would be shown through your character's eyes? After all, why would you be looking at your little face moving about when you can have everything right in front of your eyes? That's what you want, isn't it?