<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Quarto:
"What? What? The booth system is great. You can go in there and look up practicly anything you want." - No, it's evil. You waste half of your time watching the stupid graphics sliding across the screen - and that's after you switched the animated transitions off. I hate having to wait two-three seconds every time I want to look at a mission, wingman, whatever. Those two-three seconds quickly add up.<HR></BLOCKQUOTE>
Not unless you go to the booth every two or three seconds.
They don't waste any of my time.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>"The whole intercace is better than anything I've seen in other space sims. Including all WC games." - Gee... that's a big achievement... actually, it's not better. Just about every space sim known to mankind (except for Armada) has a better interface. Priv 1 has a better interface - and P2 is supposed to be a sequel.<HR></BLOCKQUOTE>
P2 is not supposed to be a sequel..... And in what way is Priv's interface better?
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Did I mention the AI? Nope. The AI sucks, granted, but the AI doesn't need to be brilliant to make a good game. Just look at WC 1. And I don't think a game needs to be super hard to be enjoyable... far from it. But jumping through 20 or so navpoints isn't very hard (I did it easily, with no problems going either direction). It's just plain boring.<HR></BLOCKQUOTE>
It isn't boring when you have to fight off 5-8 fighters on 12 of them while flying in the Straith with the weakest guns available...
*"You play it with a mouse?" - You don't?
Then I pity thee.*
No, my MS Sidewinder PP is good enough for me.
It has a lot of programable buttons, and it has a great acuracy.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>"There are no tactics, true. But there weren't realy any tactics in Priv either." - The lack of tactics in one game is no excuse for a similar lack in its sequel.<HR></BLOCKQUOTE>
But it's not a sequel. And if you're so pissed because P2 doesen't have tactics why aren't you complaining at P1's lack of tactics? Why aren't you complainig about FS lack of tactics? Why aren't you complaining about any other space sims?
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Read my post. I didn't say that the lack of cockpits MAKES a game arcade, just that it makes it MORE arcade.<HR></BLOCKQUOTE>
In what way? By improving your visibilty and giving us something that is already in use today?
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>All of the games you mentioned had this little thing called tactics, and WCP-SO had cockpits, as limited as they were. But yes, I hated the lack of cockpits in FS and WC4. In the case of WC4, hated it with a passion, because it was the game's only real flaw.<HR></BLOCKQUOTE>
Well, WC4 did have more flaws than that. And none of the games I mentioned required any tactics. Not any more than P2 did at least.
And those things in Prophecy/SO aren't realy cockpits. It's just something that holds your windshield together.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Can I help it if you just want to go and press the fire button so that a few pixels on the screen hit a different bunch of pixels?<HR></BLOCKQUOTE>
Um, WTF?
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>I like as much immersion as possible in games, and the cockpits did just that. Sure, they limited your visibility, but that's realism for you. And at least you knew what ship you were flying.<HR></BLOCKQUOTE>
So the fact that those fighters didn't have HUD's even though today fighters have those is realistic? The fact that P2 is over 700 years in the future doesen't mean anything to you?
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Hell, P2 doesn't even show that. Even your damage display is the same for every ship.<HR></BLOCKQUOTE>
And what's wrong with that?
I usualy know what ship I'm flying, I don't need a new cockpit to show me that.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Several points to address here. First of all, while I never compared those two, I feel that Priv had MUCH better gameplay, and it definitely felt LESS arcade. I agree completely about the stupidity of having to take out 15-20 Demons... but isn't that about as many ships as you face on your average P2 flight?<HR></BLOCKQUOTE>
No. I usualy face about 4-8 fighters in P2. I never encountered more that on one navpoint. And Priv's gameplay was worse mainly because of the poor mission design.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Not exactly. There is a plot in P2. What I am referring to is that the battles are generally limited to pressing the fire button and moving the cursor. In that aspect, P2 has more in common with Space Invaders than with WC games.<HR></BLOCKQUOTE>
Now that's BS. Other than the fact that ships are easier to kill, because of the AI, the battles are similar to that of the main WC games.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>And while HUDs are useful... yes, I like seeing the hand jerking around in the cockpit. It brings the game just the slightest bit closer to reality (don't get me wrong; I'm not one of those weirdos who want to live in the computer; but the whole point of computer games, the way I see it, is total immersion).<HR></BLOCKQUOTE>
But if you were flying for real wouldn't you hand be much larger? That means there's a midget flying your fighter! You're just siting behind him and watching the fireworks. Now, seriously. HUD's are going to be used more and more in the next few years, why would you be looking at your little hand moving the flight yoke when you can have everything right in front of your eyes?