Super Soaker Collector / Administrator
Magnum said:The 2 ships up at the top of the new Hornet chase one are pointless. They do nothing compositionally from visual or "story" standpoints. In fact, their engines blend in with the starfield, and you can't really even see them upon an initial glance.
I'm not sure why, but for some reason, people are nit picking these images more than people have ever picked on a set of Wing Commander images before. The two extra ships are fine. In Privateer, there were often a couple merchants just hanging out at a nav point doing nothing.
Howard Day said:Anyhow, The biggest complaint that I heard about the second one is that the ships look odd viewed from the rear. I've fixed this. The Camel and rear pirate fighter are now coming towards the camera. It's much less confusing now - at least I like it more.
Aww, I liked having a shot from behind. It diversified the set somewhat at least. Something does seem a bit odd about all of them. They look hyperreal, and at the same time, minor things like perspective or focus seem off. Now this is only apparent because the technical quality is so high to begin with, but that might be why there's so much of a response here.
Death said:Not only were the jump bubbles visible from outside of the cockpit with external camera views, they were also visible during the jump cutscenes.
Personally, I think you should stick with the traditional privateer jump sphere setup, and skip the flashy jump points of the other WC games. Pioneer is supposed to be a Privateer homage, as I understand it. If I'm not misunderstanding, then IMO you should keep the Privateer touches, in this case the jump sphere.
Death beat me to it all.