Dragon1
Rear Admiral
Hello everyone,
I have recently re-acquired a copy of Wing Commander IV and began playing it for the first time in almost three years. Having defected Confed, I have come to the mission where Eisen orders you to escort the Intrepid through the jump point in the Silenos nebula. During the mission, Eisen states, "...don't get sentimental on me Colonel. You know what you have to do...", meaning, remove the TCS Lexington from the path of the jump point.
Up to this point in the game, my choice to defect was based more on being able to fly the cool BW fighters as opposed to the same old Hellcat and Longbow, not so much on the story providing me with a true motivation to defect Confed.
Eisen's little speech is interesting, he implies to Blair that the Lexington must be neutralized (in the case of the game, destroyed or leeched). The Lexington, reborn after the Battle of Earth, and arguably one of the few Confed fleet carriers in service immediately after the Kilrathi war was something of a symbol of Confed- or, more to the point, of the soul of Wing Commanders I-III. The in-game model is even a cleaned up version of the Victory. Destroying this ship really serves as a full disconnection from Confed, perhaps the game makers point. But, because of the my past playing Wing Commander for so many years, I had a really hard time firing the torpedoes to kill the ship.
Further, for reasons beyond my current understanding of the game mechanics, the ship only takes TWO torpedoes to kill, even though the specs on the WCIV torpedo show 2000 damage units and the core points of the Concordia-class CV = 6000 armor units (so, at the very least, THREE torpedo hits to kill). They could have at least made the damn thing harder to kill! and where by god are its escort ships?
All in all , I love Wing Commander IV, but this mission for me is really the lowest point in the game. Again, the ship could be leeched, but this isn't even brought up in the mission briefing. I think the game designers wanted the Lexington destroyed, even if that wasn't the official resolution in the Wing Commander IV novel.
I have recently re-acquired a copy of Wing Commander IV and began playing it for the first time in almost three years. Having defected Confed, I have come to the mission where Eisen orders you to escort the Intrepid through the jump point in the Silenos nebula. During the mission, Eisen states, "...don't get sentimental on me Colonel. You know what you have to do...", meaning, remove the TCS Lexington from the path of the jump point.
Up to this point in the game, my choice to defect was based more on being able to fly the cool BW fighters as opposed to the same old Hellcat and Longbow, not so much on the story providing me with a true motivation to defect Confed.
Eisen's little speech is interesting, he implies to Blair that the Lexington must be neutralized (in the case of the game, destroyed or leeched). The Lexington, reborn after the Battle of Earth, and arguably one of the few Confed fleet carriers in service immediately after the Kilrathi war was something of a symbol of Confed- or, more to the point, of the soul of Wing Commanders I-III. The in-game model is even a cleaned up version of the Victory. Destroying this ship really serves as a full disconnection from Confed, perhaps the game makers point. But, because of the my past playing Wing Commander for so many years, I had a really hard time firing the torpedoes to kill the ship.
Further, for reasons beyond my current understanding of the game mechanics, the ship only takes TWO torpedoes to kill, even though the specs on the WCIV torpedo show 2000 damage units and the core points of the Concordia-class CV = 6000 armor units (so, at the very least, THREE torpedo hits to kill). They could have at least made the damn thing harder to kill! and where by god are its escort ships?
All in all , I love Wing Commander IV, but this mission for me is really the lowest point in the game. Again, the ship could be leeched, but this isn't even brought up in the mission briefing. I think the game designers wanted the Lexington destroyed, even if that wasn't the official resolution in the Wing Commander IV novel.