I'm kinda getting tired of hearing about the AI sucking aspect of Prophecy/SO. Doesn't it fail to be as good-or appear to be as good as the WC3/4 because of the graphics intensity and sheer numbers of ships?
Wanna kill a cap ship? Use Drathis. Ever try to make the enemy fighters collide with their capships? Heh. If it works, both ships are damaged, if not, well, heh better luck next time you load the game. If that don't work for you, use torpedoes. You can never have too many torpedoes.
I've seen some damned strange things in my WC experience. One of the most common things I see is Strakha colliding like mad every time they decloak and I turn.
Another is when I'm at the edge of the Kilrathi Fleet Carrier and launch a DF missile into the bay...boom, boom, boom, boom, boom...the fighters go down like dominos. When I inspect my work, the Carrier jinks-heh, hard for a capship. Sometimes I find myself outside my fighter trying to hold the wings on with my bare flight gloves, and then the reactor blows. Not my idea of radiation therapy.
In the Dakota missions I found myself paired with Knight, not the worst pilot, perhaps, but here's the story: I protect 2 Drayman class "blow me up" transports without any problems. When I beat the Jalthi at the last point and wait for the 'sport to jump, Knight gets between me and the 'sport. I am about 35 degrees of the port bow of the ship, when it jumps into a flash of light and Knight is hit by the 'sport as it moves slighly upon jump. What direction do you think Knight heads when he bounces off the Drayman? Well he is hurtled in my vector and *smack* my cockpit lights up and I make like an actor being flashed by the poparatzee. Bye, bye me.
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A wingmen is essential; they give the enemy something else to shoot at.