Expanding some limits of the WCSO engine - This patch consists in changing some of the limits on WCSO, such as the number of active ships in a nav point. Having more than 250 active ships simultaneously was acheived (screenshots available
here and
here), as well as increasing the number of VDUs usable by Secret Ops and increasing the number of asteroids supported by the game.
Project status: Completed! Currently being used by the Unknown Enemy project.