Delance
Victory, you say?
Originally posted by Bandit LOAF
Well, what Wing Commander IV proved -- Quake or not -- was that the 'interactive movie' genre had hit a brick wall.WCIVDVD is an incredible release, though...
I have to agree with Mark Day with this one. It's a good thing CR had the balls to do it. It is, perhaps, the apex of interactive storytelling.
There was no 'IX' -- it was published as 'Ultima: Ascension', as at some point in the late nineties the world decided that numbers were bad ("Wing Commander: Prophecy", "Star Trek: Generations", and so forth...).
That would render your "Many Machines in IX" joke less appropriate. Did you "steal" this one, or came up in your own?

Its fate was pretty much sealed at that point. EA realized at that time -- a year or two into development -- that Ultima Online 2 wouldn't create a new audience... it'd just take people away from Ultima Online. Their first tactic was that stupid name-change...
It's strange, indeed. But for how long can they keep improving on the same game?
They called it lots of things -- it went through two-plus development teams and several years of on-and-off work. It was 'Wing Commander Online' when I saw it.
'Vaporware' is when a game is hyped for years but never released... Privateer Online was never even *announced*.
Dude, I was paraphrasing Tolwyn from WCIV.
That was the best I could came up with.You're probably thinking of Privateer 3, which was cancelled.
Yes, you're correct! It was Priv3, it was more or less at the same time so I guess I confused them both. How good did the version of the game you played? Was it a 3D engine when you walked inside the planet?
They weren't good numbers compared to its *immediate predicessor* which sold a million copies... and they certainly weren't what EA was hoping for.
But it's 37 enemy pilots, not counting those who were stranded with Commodore Cain, and the four friendly pilots we know of... and others who are likely doing CAP for the Gettysburg.