Okay, now to answer all the questions. 
Tempest: Around 10 hours. Maybe as many as 14.
Cam: I think you'll find your labelling needs more than met with this update. I am going to be adding the ordinance as well - should make it a suitably nasty look.
HammerHead:No.
Tolwyn:I'm using Brazil for the renders - it's a system that allows me to make use of HDRI Rendering. In other words, I've placed a light in the engines - with a reflective half spherical object behind it - this object then has a HDRI Glow applied. So when the engines are facing directly at the camera, the engines "Flare up".
HDRI is simply a image format that allows storage and processing of rgb values of greater than 255, and colors brighter than white...
Wedge: Haven't quite figured that one out yet. But I suspect that there is a happy medium.
Okay... Here we go!
http://www.hedfiles.com/Hornet/Beeland11.avi
You can see some of the HDRI FX in the above movie... look closely at the engines.
Goodies!
Howie

Tempest: Around 10 hours. Maybe as many as 14.
Cam: I think you'll find your labelling needs more than met with this update. I am going to be adding the ordinance as well - should make it a suitably nasty look.
HammerHead:No.

Tolwyn:I'm using Brazil for the renders - it's a system that allows me to make use of HDRI Rendering. In other words, I've placed a light in the engines - with a reflective half spherical object behind it - this object then has a HDRI Glow applied. So when the engines are facing directly at the camera, the engines "Flare up".
HDRI is simply a image format that allows storage and processing of rgb values of greater than 255, and colors brighter than white...
Wedge: Haven't quite figured that one out yet. But I suspect that there is a happy medium.
Okay... Here we go!
http://www.hedfiles.com/Hornet/Beeland11.avi
You can see some of the HDRI FX in the above movie... look closely at the engines.
Goodies!
Howie
Ill kiss you if you say the next thing you're gonna work on is the Tiger's Claw, to give that baby something to land on 

